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https://github.com/ppy/osu
synced 2024-12-15 11:25:29 +00:00
Store a local copy of WorkingBeatmap.
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parent
7d14e6e6cf
commit
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@ -32,7 +32,7 @@ namespace osu.Game.Overlays
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private List<BeatmapSetInfo> playList;
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private BeatmapDatabase database;
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private Bindable<WorkingBeatmap> beatmapSource;
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private AudioTrack CurrentTrack => beatmapSource.Value?.Track;
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private WorkingBeatmap current;
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public MusicController(BeatmapDatabase db = null)
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{
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@ -44,7 +44,8 @@ namespace osu.Game.Overlays
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base.Load(game);
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osuGame = game as OsuGameBase;
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beatmapSource = osuGame.Beatmap;
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beatmapSource = osuGame.Beatmap ?? new Bindable<WorkingBeatmap>();
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current = beatmapSource.Value;
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if (database == null) database = osuGame.Beatmaps;
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playList = database.Query<BeatmapSetInfo>().ToList();
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@ -95,15 +96,15 @@ namespace osu.Game.Overlays
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Position = new Vector2(0, 30),
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Action = () =>
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{
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if (CurrentTrack == null) return;
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if (CurrentTrack.IsRunning)
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if (current?.Track == null) return;
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if (current.Track.IsRunning)
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{
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CurrentTrack.Stop();
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current.Track.Stop();
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playButton.Icon = FontAwesome.play_circle_o;
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}
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else
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{
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CurrentTrack.Start();
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current.Track.Start();
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playButton.Icon = FontAwesome.pause;
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}
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},
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@ -181,10 +182,10 @@ namespace osu.Game.Overlays
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}
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};
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if (beatmapSource.Value != null)
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if (current != null)
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{
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playButton.Icon = FontAwesome.pause;
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updateCurrent(beatmapSource, null);
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updateCurrent(current, null);
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}
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else if (playList.Count > 0)
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{
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@ -195,9 +196,9 @@ namespace osu.Game.Overlays
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protected override void Update()
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{
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base.Update();
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if (CurrentTrack == null) return;
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progress.UpdatePosition((float)(CurrentTrack.CurrentTime / CurrentTrack.Length));
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if (CurrentTrack.HasCompleted) next();
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if (current?.Track == null) return;
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progress.UpdatePosition((float)(current.Track.CurrentTime / current.Track.Length));
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if (current.Track.HasCompleted) next();
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}
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private int findInPlaylist(Beatmap beatmap)
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@ -211,7 +212,7 @@ namespace osu.Game.Overlays
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private void prev()
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{
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int i = findInPlaylist(beatmapSource.Value?.Beatmap);
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int i = findInPlaylist(current?.Beatmap);
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if (i == -1) return;
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i = (i - 1 + playList.Count) % playList.Count;
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play(playList[i].Beatmaps[0], false);
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@ -219,7 +220,7 @@ namespace osu.Game.Overlays
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private void next()
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{
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int i = findInPlaylist(beatmapSource.Value?.Beatmap);
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int i = findInPlaylist(current?.Beatmap);
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if (i == -1) return;
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i = (i + 1) % playList.Count;
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play(playList[i].Beatmaps[0], true);
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@ -227,9 +228,9 @@ namespace osu.Game.Overlays
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private void play(BeatmapInfo info, bool? isNext)
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{
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WorkingBeatmap working = database.GetWorkingBeatmap(info, beatmapSource.Value);
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beatmapSource.Value = working;
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updateCurrent(working, isNext);
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current = database.GetWorkingBeatmap(info, current);
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beatmapSource.Value = current;
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updateCurrent(current, isNext);
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}
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private void updateCurrent(WorkingBeatmap beatmap, bool? isNext)
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@ -282,8 +283,8 @@ namespace osu.Game.Overlays
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private void seek(float position)
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{
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CurrentTrack?.Seek(CurrentTrack.Length * position);
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CurrentTrack?.Start();
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current?.Track?.Seek(current.Track.Length * position);
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current?.Track?.Start();
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}
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//placeholder for toggling
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