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Fix a potential crash when exiting the editor before a new beatmap is added to the database
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@ -5,6 +5,7 @@ using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -109,7 +110,16 @@ namespace osu.Game.Screens.Edit
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if (Beatmap.Value is DummyWorkingBeatmap)
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{
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isNewBeatmap = true;
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Beatmap.Value = beatmapManager.CreateNew(Ruleset.Value, api.LocalUser.Value);
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var newBeatmap = beatmapManager.CreateNew(Ruleset.Value, api.LocalUser.Value);
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// this is a bit haphazard, but guards against setting the lease Beatmap bindable if
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// the editor has already been exited.
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if (!ValidForPush)
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return;
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// this probably shouldn't be set in the asynchronous load method, but everything following relies on it.
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Beatmap.Value = newBeatmap;
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}
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beatDivisor.Value = Beatmap.Value.BeatmapInfo.BeatDivisor;
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