mirror of https://github.com/ppy/osu
Fix ruleset not always getting populated in a WorkingBeatmap
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@ -267,7 +267,7 @@ public BeatmapSetInfo GetBeatmapSet(int id)
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public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null, bool withStoryboard = false)
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{
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if (beatmapInfo.BeatmapSet == null)
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if (beatmapInfo.BeatmapSet == null || beatmapInfo.Ruleset == null)
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beatmapInfo = GetChildren(beatmapInfo, true);
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if (beatmapInfo.BeatmapSet == null)
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@ -124,7 +124,7 @@ public BufferedWedgeInfo(WorkingBeatmap beatmap)
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Content = getBPMRange(beatmap.Beatmap),
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}));
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//get statistics fromt he current ruleset.
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//get statistics from the current ruleset.
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labels.AddRange(beatmapInfo.Ruleset.CreateInstance().GetBeatmapStatistics(beatmap).Select(s => new InfoLabel(s)));
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}
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