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Moved proxy behaviour to drumroll container
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@ -195,7 +195,8 @@ namespace osu.Game.Rulesets.Taiko.UI
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{
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Name = "Top level hit objects",
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RelativeSizeAxes = Axes.Both,
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}
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},
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drumRollHitContainer.CreateProxy()
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};
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}
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@ -241,7 +242,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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drawableHit = new DrawableFlyingCentreHit(Time.Current, isStrong);
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drumRollHitContainer.Add(drawableHit);
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topLevelHitContainer.Add(drawableHit.CreateProxiedContent());
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}
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internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
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