mirror of https://github.com/ppy/osu
Fix incorrect constant
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@ -100,7 +100,7 @@ protected override void Update()
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// relative to time on screen
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const float lens_flare_start = 0.3f;
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const float lens_flare_end = 0.3f;
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const float lens_flare_end = 0.8f;
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// Undo some of the parent scale being applied to make the lens flare feel a bit better..
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float scale = parent_scale_application + (1 - parent_scale_application) * (1 / (ObjectState.DisplaySize.X / (CatchHitObject.OBJECT_RADIUS * 2)));
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