No more custom lifetimelist in CarouselContainer

This commit is contained in:
Thomas Müller 2017-03-04 08:54:14 +01:00
parent 3c714fe056
commit a97a7f1024
2 changed files with 41 additions and 81 deletions

View File

@ -18,10 +18,6 @@ namespace osu.Game.Beatmaps.Drawables
public override bool RemoveWhenNotAlive => false;
public bool IsOnScreen;
public override bool IsAlive => IsOnScreen && base.IsAlive;
private Container nestedContainer;
protected override Container<Drawable> Content => nestedContainer;

View File

@ -16,6 +16,7 @@ using osu.Framework.Input;
using OpenTK.Input;
using System.Collections;
using osu.Framework.MathUtils;
using System.Diagnostics;
namespace osu.Game.Screens.Select
{
@ -23,73 +24,34 @@ namespace osu.Game.Screens.Select
{
private Container<Panel> scrollableContent;
private List<BeatmapGroup> groups = new List<BeatmapGroup>();
private List<Panel> panels = new List<Panel>();
public BeatmapGroup SelectedGroup { get; private set; }
public BeatmapPanel SelectedPanel { get; private set; }
private List<float> yPositions = new List<float>();
private CarouselLifetimeList<Panel> lifetime;
public CarouselContainer()
{
DistanceDecayJump = 0.01;
Add(scrollableContent = new Container<Panel>(lifetime = new CarouselLifetimeList<Panel>(DepthComparer))
Add(scrollableContent = new Container<Panel>
{
RelativeSizeAxes = Axes.X,
});
}
internal class CarouselLifetimeList<T> : LifetimeList<Panel>
{
public CarouselLifetimeList(IComparer<Panel> comparer)
: base(comparer)
{
}
public int StartIndex;
public int EndIndex;
public override bool Update(FrameTimeInfo time)
{
bool anyAliveChanged = false;
//check existing items to make sure they haven't died.
foreach (var item in AliveItems.ToArray())
{
item.UpdateTime(time);
if (!item.IsAlive)
{
//todo: make this more efficient
int i = IndexOf(item);
anyAliveChanged |= CheckItem(item, ref i);
}
}
//handle custom range
for (int i = StartIndex; i < EndIndex; i++)
{
var item = this[i];
item.UpdateTime(time);
anyAliveChanged |= CheckItem(item, ref i);
}
return anyAliveChanged;
}
}
public void AddGroup(BeatmapGroup group)
{
group.State = BeatmapGroupState.Collapsed;
groups.Add(group);
group.Header.Depth = -scrollableContent.Children.Count();
scrollableContent.Add(group.Header);
panels.Add(group.Header);
group.Header.Clock = Clock;
foreach (BeatmapPanel panel in group.BeatmapPanels)
{
panel.Depth = -scrollableContent.Children.Count();
scrollableContent.Add(panel);
panels.Add(panel);
panel.Clock = Clock;
}
computeYPositions();
@ -107,7 +69,7 @@ namespace osu.Game.Screens.Select
private void movePanel(Panel panel, bool advance, bool animated, ref float currentY)
{
yPositions.Add(currentY);
panel.MoveToY(currentY, animated && (panel.IsOnScreen || panel.State != PanelSelectedState.Hidden) ? 750 : 0, EasingTypes.OutExpo);
panel.MoveToY(currentY, animated && (panel.State != PanelSelectedState.Hidden) ? 750 : 0, EasingTypes.OutExpo);
if (advance)
currentY += panel.DrawHeight + 5;
@ -194,19 +156,20 @@ namespace osu.Game.Screens.Select
public void Sort(FilterControl.SortMode mode)
{
List<BeatmapGroup> sortedGroups = new List<BeatmapGroup>(groups);
switch (mode)
{
case FilterControl.SortMode.Artist:
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Artist, y.BeatmapSet.Metadata.Artist));
sortedGroups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Artist, y.BeatmapSet.Metadata.Artist));
break;
case FilterControl.SortMode.Title:
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Title, y.BeatmapSet.Metadata.Title));
sortedGroups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Title, y.BeatmapSet.Metadata.Title));
break;
case FilterControl.SortMode.Author:
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Author, y.BeatmapSet.Metadata.Author));
sortedGroups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Author, y.BeatmapSet.Metadata.Author));
break;
case FilterControl.SortMode.Difficulty:
groups.Sort((x, y) =>
sortedGroups.Sort((x, y) =>
{
float xAverage = 0, yAverage = 0;
int counter = 0;
@ -232,20 +195,13 @@ namespace osu.Game.Screens.Select
default:
throw new NotImplementedException();
}
scrollableContent.Clear(false);
lifetime.Clear();
foreach (BeatmapGroup group in groups)
{
group.Header.Depth = -scrollableContent.Children.Count();
scrollableContent.Add(group.Header);
foreach (BeatmapPanel panel in group.BeatmapPanels)
{
panel.Depth = -scrollableContent.Children.Count();
scrollableContent.Add(panel);
}
}
panels.Clear();
groups.Clear();
foreach (BeatmapGroup group in sortedGroups)
AddGroup(group);
}
private static float offsetX(float dist, float halfHeight)
@ -286,36 +242,44 @@ namespace osu.Game.Screens.Select
{
base.Update();
// Determine which items stopped being on screen for future removal from the lifetimelist.
float drawHeight = DrawHeight;
float halfHeight = drawHeight / 2;
foreach (Panel p in lifetime.AliveItems)
// Remove all panels that should no longer be on-screen
scrollableContent.RemoveAll(delegate (Panel p)
{
float panelPosY = p.Position.Y;
p.IsOnScreen = panelPosY >= Current - p.DrawHeight && panelPosY <= Current + drawHeight;
updatePanel(p, halfHeight);
}
bool remove = panelPosY < Current - p.DrawHeight || panelPosY > Current + drawHeight || !p.IsPresent;
return remove;
});
// Find index range of all panels that should be on-screen
Trace.Assert(panels.Count == yPositions.Count);
// Determine range of indices for items that are now definitely on screen to be added
// to the lifetimelist in the future.
int firstIndex = yPositions.BinarySearch(Current - Panel.MAX_HEIGHT);
if (firstIndex < 0) firstIndex = ~firstIndex;
int lastIndex = yPositions.BinarySearch(Current + drawHeight);
if (lastIndex < 0) lastIndex = ~lastIndex;
lifetime.StartIndex = firstIndex;
lifetime.EndIndex = lastIndex;
// Add those panels within the previously found index range that should be displayed.
for (int i = firstIndex; i < lastIndex; ++i)
{
Panel p = lifetime[i];
if (p.State != PanelSelectedState.Hidden)
p.IsOnScreen = true; //we don't want to update the on-screen state of hidden pannels as they have incorrect (stacked) y values.
updatePanel(p, halfHeight);
Panel panel = panels[i];
if (panel.State == PanelSelectedState.Hidden)
continue;
if (!scrollableContent.Contains(panel))
{
panel.Depth = i + (panel is BeatmapSetHeader ? 0 : panels.Count);
scrollableContent.Add(panel);
}
}
// Update currently visible panels
float halfHeight = drawHeight / 2;
foreach (Panel p in scrollableContent.Children)
updatePanel(p, halfHeight);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
int direction = 0;