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Merge pull request #8993 from peppy/improve-encoder-test-legibility
Refactor beatmap encoder test to be a bit easier to understand
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commit
a976d84bf5
@ -6,6 +6,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using NUnit.Framework;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Textures;
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@ -28,14 +29,15 @@ namespace osu.Game.Tests.Beatmaps.Formats
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private static IEnumerable<string> allBeatmaps => TestResources.GetStore().GetAvailableResources().Where(res => res.EndsWith(".osu"));
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[TestCaseSource(nameof(allBeatmaps))]
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public void TestBeatmap(string name)
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public void TestEncodeDecodeStability(string name)
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{
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var decoded = decode(name, out var encoded);
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var decoded = decodeFromLegacy(TestResources.GetStore().GetStream(name));
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var decodedAfterEncode = decodeFromLegacy(encodeToLegacy(decoded));
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sort(decoded);
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sort(encoded);
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sort(decodedAfterEncode);
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Assert.That(encoded.Serialize(), Is.EqualTo(decoded.Serialize()));
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Assert.That(decodedAfterEncode.Serialize(), Is.EqualTo(decoded.Serialize()));
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}
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private void sort(IBeatmap beatmap)
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@ -48,27 +50,22 @@ namespace osu.Game.Tests.Beatmaps.Formats
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}
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}
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private IBeatmap decode(string filename, out IBeatmap encoded)
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private IBeatmap decodeFromLegacy(Stream stream)
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{
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using (var stream = TestResources.GetStore().GetStream(filename))
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using (var sr = new LineBufferedReader(stream))
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{
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var legacyDecoded = convert(new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr));
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using (var reader = new LineBufferedReader(stream))
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return convert(new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(reader));
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}
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using (var ms = new MemoryStream())
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using (var sw = new StreamWriter(ms))
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using (var sr2 = new LineBufferedReader(ms, true))
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{
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new LegacyBeatmapEncoder(legacyDecoded).Encode(sw);
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private Stream encodeToLegacy(IBeatmap beatmap)
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{
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var stream = new MemoryStream();
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sw.Flush();
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ms.Position = 0;
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using (var writer = new StreamWriter(stream, Encoding.UTF8, 1024, true))
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new LegacyBeatmapEncoder(beatmap).Encode(writer);
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encoded = convert(new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr2));
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stream.Position = 0;
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return legacyDecoded;
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}
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}
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return stream;
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}
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private IBeatmap convert(IBeatmap beatmap)
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