mirror of https://github.com/ppy/osu
Fix drawable room border colour not matching badge
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@ -4,6 +4,7 @@
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using System;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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@ -188,6 +189,24 @@ public Color4 ForModType(ModType modType)
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}
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}
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/// <summary>
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/// Retrieves the main accent colour for a <see cref="RoomCategory"/>.
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/// </summary>
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public Color4? ForRoomCategory(RoomCategory roomCategory)
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{
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switch (roomCategory)
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{
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case RoomCategory.Spotlight:
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return Green2;
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case RoomCategory.FeaturedArtist:
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return Blue2;
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default:
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return null;
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}
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}
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/// <summary>
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/// Returns a foreground text colour that is supposed to contrast well with
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/// the supplied <paramref name="backgroundColour"/>.
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@ -30,8 +30,7 @@ private void load(OsuColour colours)
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{
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status.BindValueChanged(s =>
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{
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this.FadeColour(category.Value == RoomCategory.Spotlight ? colours.Pink : s.NewValue.GetAppropriateColour(colours)
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, transitionDuration);
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this.FadeColour(colours.ForRoomCategory(category.Value) ?? s.NewValue.GetAppropriateColour(colours), transitionDuration);
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}, true);
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}
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}
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@ -7,7 +7,6 @@
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.Rooms;
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using osuTK.Graphics;
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namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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@ -53,16 +52,9 @@ protected override void LoadComplete()
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{
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text.Text = c.NewValue.GetLocalisableDescription();
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switch (c.NewValue)
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{
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case RoomCategory.Spotlight:
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pill.Background.Colour = colours.Green2;
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break;
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case RoomCategory.FeaturedArtist:
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pill.Background.Colour = colours.Blue2;
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break;
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}
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var backgroundColour = colours.ForRoomCategory(Category.Value);
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if (backgroundColour != null)
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pill.Background.Colour = backgroundColour.Value;
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}, true);
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}
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}
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