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Limit update notifications to once per startup
This logic was intentionally designed to continue to prompt the user to update if they haven't, but that seems pretty anti-user. The change will stop the update prompts from showing more than once per game startup, unless manually invoked by the user a second time. Closes https://github.com/ppy/osu/issues/13821.
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@ -68,6 +68,8 @@ namespace osu.Desktop.Updater
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return false;
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return false;
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}
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}
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scheduleRecheck = false;
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if (notification == null)
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if (notification == null)
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{
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{
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notification = new UpdateProgressNotification(this) { State = ProgressNotificationState.Active };
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notification = new UpdateProgressNotification(this) { State = ProgressNotificationState.Active };
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@ -98,7 +100,6 @@ namespace osu.Desktop.Updater
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// could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
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// could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
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// try again without deltas.
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// try again without deltas.
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await checkForUpdateAsync(false, notification).ConfigureAwait(false);
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await checkForUpdateAsync(false, notification).ConfigureAwait(false);
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scheduleRecheck = false;
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}
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}
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else
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else
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{
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{
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