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Change filter method to consider all non-system channels as joinable
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@ -342,7 +342,7 @@ namespace osu.Game.Overlays
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switch (args.Action)
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{
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case NotifyCollectionChangedAction.Add:
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IEnumerable<Channel> newChannels = filterChannels(args.NewItems);
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IEnumerable<Channel> newChannels = filterToChatChannels(args.NewItems);
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foreach (var channel in newChannels)
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channelList.AddChannel(channel);
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@ -350,7 +350,7 @@ namespace osu.Game.Overlays
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break;
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case NotifyCollectionChangedAction.Remove:
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IEnumerable<Channel> leftChannels = filterChannels(args.OldItems);
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IEnumerable<Channel> leftChannels = filterToChatChannels(args.OldItems);
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foreach (var channel in leftChannels)
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{
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@ -372,8 +372,6 @@ namespace osu.Game.Overlays
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private void availableChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
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=> channelListing.UpdateAvailableChannels(channelManager.AvailableChannels);
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private IEnumerable<Channel> filterChannels(IEnumerable channels)
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=> channels.Cast<Channel>().Where(c => c.Type == ChannelType.Public || c.Type == ChannelType.PM);
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private void handleChatMessage(string message)
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{
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@ -402,5 +400,7 @@ namespace osu.Game.Overlays
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currentChannel.Value = overlayChannels[nextIdx];
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}
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private IEnumerable<Channel> filterToChatChannels(IEnumerable channels) => channels.Cast<Channel>().Where(c => c.Type != ChannelType.System);
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}
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}
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