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https://github.com/ppy/osu
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Update timeline colours and paddings to match new designs
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@ -2,12 +2,12 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osuTK;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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@ -27,10 +27,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(OverlayColourProvider colourProvider)
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{
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Masking = true;
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CornerRadius = 5;
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OsuCheckbox waveformCheckbox;
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OsuCheckbox controlPointsCheckbox;
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@ -41,7 +40,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex("111")
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Colour = colourProvider.Background5
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},
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new GridContainer
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{
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@ -55,12 +54,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Name = @"Toggle controls",
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex("222")
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Colour = colourProvider.Background2,
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},
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new FillFlowContainer
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{
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@ -94,12 +94,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Name = @"Zoom controls",
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex("333")
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Colour = colourProvider.Background3,
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},
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new Container<TimelineButton>
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{
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@ -15,8 +15,7 @@ namespace osu.Game.Screens.Edit
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{
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public abstract class EditorScreenWithTimeline : EditorScreen
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{
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private const float vertical_margins = 10;
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private const float horizontal_margins = 20;
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private const float padding = 10;
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private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
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@ -66,7 +65,7 @@ namespace osu.Game.Screens.Edit
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Name = "Timeline content",
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
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Padding = new MarginPadding { Horizontal = padding, Top = padding },
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Child = new GridContainer
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{
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RelativeSizeAxes = Axes.X,
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