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https://github.com/ppy/osu
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Merge branch 'master' into discord-dnd-fix
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commit
a8fd74c919
@ -44,7 +44,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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SnakingOut.BindTo(configSnakingOut);
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BorderSize = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderBorderSize)?.Value ?? 1;
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BorderColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
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}
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@ -23,29 +23,35 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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private partial class LegacyDrawableSliderPath : DrawableSliderPath
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{
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private const float shadow_portion = 1 - (OsuLegacySkinTransformer.LEGACY_CIRCLE_RADIUS / OsuHitObject.OBJECT_RADIUS);
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protected new float CalculatedBorderPortion
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// Roughly matches osu!stable's slider border portions.
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=> base.CalculatedBorderPortion * 0.77f;
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protected override Color4 ColourAt(float position)
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{
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float realBorderPortion = shadow_portion + CalculatedBorderPortion;
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float realGradientPortion = 1 - realBorderPortion;
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if (position <= shadow_portion)
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return new Color4(0f, 0f, 0f, 0.25f * position / shadow_portion);
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if (position <= realBorderPortion)
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return BorderColour;
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position -= realBorderPortion;
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// https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/Graphics/Renderers/MmSliderRendererGL.cs#L99
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// float aaWidth = Math.Min(Math.Max(0.5f / PathRadius, 3.0f / 256.0f), 1.0f / 16.0f);
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// applying the aa_width constant from stable makes sliders blurry, especially on CS>5. set to zero for now.
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// this might be related to SmoothPath applying AA internally, but disabling that does not seem to have much of an effect.
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const float aa_width = 0f;
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Color4 shadow = new Color4(0, 0, 0, 0.25f);
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Color4 outerColour = AccentColour.Darken(0.1f);
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Color4 innerColour = lighten(AccentColour, 0.5f);
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return LegacyUtils.InterpolateNonLinear(position / realGradientPortion, outerColour, innerColour, 0, 1);
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// https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/Graphics/Renderers/MmSliderRendererGL.cs#L59-L70
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const float shadow_portion = 1 - (OsuLegacySkinTransformer.LEGACY_CIRCLE_RADIUS / OsuHitObject.OBJECT_RADIUS);
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const float border_portion = 0.1875f;
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if (position <= shadow_portion - aa_width)
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return LegacyUtils.InterpolateNonLinear(position, Color4.Black.Opacity(0f), shadow, 0, shadow_portion - aa_width);
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if (position <= shadow_portion + aa_width)
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return LegacyUtils.InterpolateNonLinear(position, shadow, BorderColour, shadow_portion - aa_width, shadow_portion + aa_width);
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if (position <= border_portion - aa_width)
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return BorderColour;
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if (position <= border_portion + aa_width)
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return LegacyUtils.InterpolateNonLinear(position, BorderColour, outerColour, border_portion - aa_width, border_portion + aa_width);
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return LegacyUtils.InterpolateNonLinear(position, outerColour, innerColour, border_portion + aa_width, 1);
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}
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/// <summary>
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@ -5,7 +5,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
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{
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public enum OsuSkinConfiguration
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{
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SliderBorderSize,
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SliderPathRadius,
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CursorCentre,
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CursorExpand,
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