Unify bar line types & prepare for pooling

This commit is contained in:
Bartłomiej Dach 2020-12-13 19:59:07 +01:00
parent f83c5fa81d
commit a8e86a20e1
5 changed files with 102 additions and 87 deletions

View File

@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
}
};
hoc.Add(new DrawableBarLineMajor(createBarLineAtCurrentTime(true))
hoc.Add(new DrawableBarLine(createBarLineAtCurrentTime(true))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

View File

@ -145,9 +145,13 @@ namespace osu.Game.Rulesets.Taiko.Tests
private void addBarLine(bool major, double delay = scroll_time)
{
BarLine bl = new BarLine { StartTime = DrawableRuleset.Playfield.Time.Current + delay };
BarLine bl = new BarLine
{
StartTime = DrawableRuleset.Playfield.Time.Current + delay,
Major = major
};
DrawableRuleset.Playfield.Add(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
DrawableRuleset.Playfield.Add(new DrawableBarLine(bl));
}
private void addSwell(double duration = default_duration)

View File

@ -1,7 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects;
using osuTK;
@ -15,49 +19,123 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
/// </summary>
public class DrawableBarLine : DrawableHitObject<HitObject>
{
public new BarLine HitObject => (BarLine)base.HitObject;
/// <summary>
/// The width of the line tracker.
/// </summary>
private const float tracker_width = 2f;
/// <summary>
/// Fade out time calibrated to a pre-empt of 1000ms.
/// The vertical offset of the triangles from the line tracker.
/// </summary>
private const float base_fadeout_time = 100f;
private const float triangle_offset = 10f;
/// <summary>
/// The size of the triangles.
/// </summary>
private const float triangle_size = 20f;
/// <summary>
/// The visual line tracker.
/// </summary>
protected SkinnableDrawable Line;
private SkinnableDrawable line;
/// <summary>
/// The bar line.
/// Container with triangles. Only visible for major lines.
/// </summary>
protected readonly BarLine BarLine;
private Container triangleContainer;
public DrawableBarLine(BarLine barLine)
private readonly Bindable<bool> major = new Bindable<bool>();
public DrawableBarLine()
: this(null)
{
}
public DrawableBarLine([CanBeNull] BarLine barLine)
: base(barLine)
{
BarLine = barLine;
}
[BackgroundDependencyLoader]
private void load()
{
Anchor = Anchor.CentreLeft;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Y;
Width = tracker_width;
AddInternal(Line = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.BarLine), _ => new Box
AddRangeInternal(new Drawable[]
{
RelativeSizeAxes = Axes.Both,
EdgeSmoothness = new Vector2(0.5f, 0),
})
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0.75f,
line = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.BarLine), _ => new Box
{
RelativeSizeAxes = Axes.Both,
EdgeSmoothness = new Vector2(0.5f, 0),
})
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
triangleContainer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Children = new[]
{
new EquilateralTriangle
{
Name = "Top",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Position = new Vector2(0, -triangle_offset),
Size = new Vector2(-triangle_size),
EdgeSmoothness = new Vector2(1),
},
new EquilateralTriangle
{
Name = "Bottom",
Anchor = Anchor.BottomCentre,
Origin = Anchor.TopCentre,
Position = new Vector2(0, triangle_offset),
Size = new Vector2(triangle_size),
EdgeSmoothness = new Vector2(1),
}
}
}
});
}
protected override void UpdateHitStateTransforms(ArmedState state) => this.FadeOut(150);
protected override void LoadComplete()
{
base.LoadComplete();
major.BindValueChanged(majorChanged => updateMajor(majorChanged.NewValue), true);
}
private void updateMajor(bool major)
{
line.Alpha = major ? 1f : 0.75f;
triangleContainer.Alpha = major ? 1 : 0;
}
protected override void OnApply()
{
base.OnApply();
major.BindTo(HitObject.MajorBindable);
}
protected override void OnFree()
{
base.OnFree();
major.UnbindFrom(HitObject.MajorBindable);
}
protected override void UpdateHitStateTransforms(ArmedState state)
{
using (BeginAbsoluteSequence(HitObject.StartTime))
this.FadeOutFromOne(150).Expire();
}
}
}

View File

@ -1,67 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
using osu.Framework.Graphics.Shapes;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public class DrawableBarLineMajor : DrawableBarLine
{
/// <summary>
/// The vertical offset of the triangles from the line tracker.
/// </summary>
private const float triangle_offfset = 10f;
/// <summary>
/// The size of the triangles.
/// </summary>
private const float triangle_size = 20f;
private readonly Container triangleContainer;
public DrawableBarLineMajor(BarLine barLine)
: base(barLine)
{
AddInternal(triangleContainer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Children = new[]
{
new EquilateralTriangle
{
Name = "Top",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Position = new Vector2(0, -triangle_offfset),
Size = new Vector2(-triangle_size),
EdgeSmoothness = new Vector2(1),
},
new EquilateralTriangle
{
Name = "Bottom",
Anchor = Anchor.BottomCentre,
Origin = Anchor.TopCentre,
Position = new Vector2(0, triangle_offfset),
Size = new Vector2(triangle_size),
EdgeSmoothness = new Vector2(1),
}
}
});
Line.Alpha = 1f;
}
protected override void LoadComplete()
{
base.LoadComplete();
using (triangleContainer.BeginAbsoluteSequence(HitObject.StartTime))
triangleContainer.FadeOut(150);
}
}
}

View File

@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Taiko.UI
[BackgroundDependencyLoader]
private void load()
{
new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar)));
new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(new DrawableBarLine(bar)));
FrameStableComponents.Add(scroller = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Scroller), _ => Empty())
{