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Add relative size specs so partially on-screen panels still start loading
Without this, panels at the top of the list but not fully on-screen wouldn't begin their metadata loading process.
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@ -77,7 +77,7 @@ namespace osu.Game.Screens.OnlinePlay
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private PanelBackground panelBackground;
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private readonly DelayedLoadWrapper onScreenLoader = new DelayedLoadWrapper(Empty);
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private readonly DelayedLoadWrapper onScreenLoader = new DelayedLoadWrapper(Empty) { RelativeSizeAxes = Axes.Both };
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private readonly bool allowEdit;
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private readonly bool allowSelection;
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