Make GameplayLeaderboardScore a model class

This commit is contained in:
Salman Ahmed 2020-12-18 03:34:33 +03:00
parent 0faf3fdfd3
commit a8abefcd66
3 changed files with 17 additions and 49 deletions

View File

@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Gameplay
playerScore.Value = 1222333;
});
AddStep("add player user", () => leaderboard.AddLocalUser(playerScore, new User { Username = "You" }));
AddStep("add local player", () => leaderboard.Add(createLeaderboardScore(playerScore, "You", true)));
AddSliderStep("set player score", 50, 5000000, 1222333, v => playerScore.Value = v);
}
@ -48,8 +48,8 @@ namespace osu.Game.Tests.Visual.Gameplay
var player2Score = new BindableDouble(1234567);
var player3Score = new BindableDouble(1111111);
AddStep("add player 2", () => leaderboard.AddPlayer(player2Score, new User { Username = "Player 2" }));
AddStep("add player 3", () => leaderboard.AddPlayer(player3Score, new User { Username = "Player 3" }));
AddStep("add player 2", () => leaderboard.Add(createLeaderboardScore(player2Score, "Player 2")));
AddStep("add player 3", () => leaderboard.Add(createLeaderboardScore(player3Score, "Player 3")));
AddAssert("is player 2 position #1", () => leaderboard.CheckPositionByUsername("Player 2", 1));
AddAssert("is player position #2", () => leaderboard.CheckPositionByUsername("You", 2));
@ -66,6 +66,14 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("is player 2 position #3", () => leaderboard.CheckPositionByUsername("Player 2", 3));
}
private static GameplayLeaderboardScore createLeaderboardScore(BindableDouble score, string username, bool localOrReplayPlayer = false)
{
return new GameplayLeaderboardScore(new User { Username = username }, localOrReplayPlayer)
{
TotalScore = { BindTarget = score },
};
}
private class TestGameplayLeaderboard : GameplayLeaderboard
{
public bool CheckPositionByUsername(string username, int? expectedPosition)
@ -74,12 +82,6 @@ namespace osu.Game.Tests.Visual.Gameplay
return scoreItem != null && scoreItem.ScorePosition == expectedPosition;
}
public void AddPlayer(BindableDouble totalScore, User user) =>
base.AddPlayer(totalScore, new BindableDouble(1f), new BindableInt(1), user, false);
public void AddLocalUser(BindableDouble totalScore, User user) =>
base.AddPlayer(totalScore, new BindableDouble(1f), new BindableInt(1), user, true);
}
}
}

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@ -2,11 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Screens.Play.HUD
@ -25,44 +22,12 @@ namespace osu.Game.Screens.Play.HUD
LayoutEasing = Easing.OutQuint;
}
/// <summary>
/// Adds a player to the leaderboard.
/// </summary>
/// <param name="totalScore">A bindable of the player's total score.</param>
/// <param name="accuracy">A bindable of the player's accuracy.</param>
/// <param name="combo">A bindable of the player's current combo.</param>
/// <param name="user">The player.</param>
public void AddPlayer([NotNull] IBindableNumber<double> totalScore,
[NotNull] IBindableNumber<double> accuracy,
[NotNull] IBindableNumber<int> combo,
[NotNull] User user)
public override void Add(GameplayLeaderboardScore drawable)
{
AddPlayer(totalScore, accuracy, combo, user, false);
base.Add(drawable);
drawable?.TotalScore.BindValueChanged(_ => updateScores(), true);
}
/// <summary>
/// Adds a player to the leaderboard.
/// </summary>
/// <param name="totalScore">A bindable of the player's total score.</param>
/// <param name="accuracy">A bindable of the player's accuracy.</param>
/// <param name="combo">A bindable of the player's current combo.</param>
/// <param name="user">The player.</param>
/// <param name="localUser">Whether the provided <paramref name="user"/> is the local user.</param>
protected void AddPlayer([NotNull] IBindableNumber<double> totalScore,
[NotNull] IBindableNumber<double> accuracy,
[NotNull] IBindableNumber<int> combo,
[NotNull] User user, bool localUser) => Schedule(() =>
{
Add(new GameplayLeaderboardScore(user, localUser)
{
TotalScore = { BindTarget = totalScore },
Accuracy = { BindTarget = accuracy },
Combo = { BindTarget = combo },
});
totalScore.BindValueChanged(_ => updateScores(), true);
});
private void updateScores()
{
var orderedByScore = this.OrderByDescending(i => i.TotalScore.Value).ToList();

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@ -27,8 +27,9 @@ namespace osu.Game.Screens.Play.HUD
private const float panel_height = 35f;
private OsuSpriteText positionText, scoreText, accuracyText, comboText;
public readonly BindableDouble TotalScore = new BindableDouble();
public readonly BindableDouble Accuracy = new BindableDouble();
public readonly BindableDouble TotalScore = new BindableDouble(1000000);
public readonly BindableDouble Accuracy = new BindableDouble(1);
public readonly BindableInt Combo = new BindableInt();
private int? scorePosition;