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https://github.com/ppy/osu
synced 2024-12-18 21:06:38 +00:00
Fix dependency missing in a few TestScenes
Hopefully these are rather temporary cases until a better solution is found for these dependency-loading screens.
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@ -18,6 +18,7 @@ using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays.Mods;
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@ -34,6 +35,7 @@ using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Ranking;
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using osu.Game.Tests.Resources;
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using osu.Game.Tests.Visual.OnlinePlay;
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using osu.Game.Users;
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using osuTK.Input;
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@ -617,10 +619,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[Cached(typeof(MultiplayerClient))]
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public readonly TestMultiplayerClient Client;
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[Cached]
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public readonly TestRoomRequestsHandler RequestsHandler = new TestRoomRequestsHandler();
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public DependenciesScreen(TestMultiplayerClient client)
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{
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Client = client;
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}
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[BackgroundDependencyLoader]
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private void load(IAPIProvider api, OsuGameBase game)
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{
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((DummyAPIAccess)api).HandleRequest = request => RequestsHandler.HandleRequest(request, api.LocalUser.Value, game);
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}
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}
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private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer
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@ -11,6 +11,7 @@ using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
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using osu.Game.Online.Rooms;
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@ -23,6 +24,7 @@ using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
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using osu.Game.Tests.Resources;
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using osu.Game.Tests.Visual.OnlinePlay;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Multiplayer
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@ -176,10 +178,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[Cached(typeof(MultiplayerClient))]
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public readonly TestMultiplayerClient Client;
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[Cached]
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public readonly TestRoomRequestsHandler RequestsHandler = new TestRoomRequestsHandler();
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public DependenciesScreen(TestMultiplayerClient client)
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{
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Client = client;
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}
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[BackgroundDependencyLoader]
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private void load(IAPIProvider api, OsuGameBase game)
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{
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((DummyAPIAccess)api).HandleRequest = request => RequestsHandler.HandleRequest(request, api.LocalUser.Value, game);
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}
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}
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private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer
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