diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneInstantResume.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneInstantResume.cs new file mode 100644 index 0000000000..2bc6386185 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneInstantResume.cs @@ -0,0 +1,34 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Tests.Visual; +using osuTK.Input; + +namespace osu.Game.Rulesets.Osu.Tests +{ + public partial class TestSceneInstantResume : TestSceneOsuPlayer + { + protected override bool HasCustomSteps => true; + + protected override TestPlayer CreatePlayer(Ruleset ruleset) + { + SelectedMods.Value = new[] { new OsuModAutopilot() }; + return new TestPlayer(); + } + + [Test] + public void TestInstantResume() + { + CreateTest(); + + AddStep("press pause", () => InputManager.PressKey(Key.Escape)); + AddUntilStep("wait until paused", () => Player.GameplayClockContainer.IsPaused.Value); + AddStep("release pause", () => InputManager.ReleaseKey(Key.Escape)); + AddStep("press resume", () => InputManager.PressKey(Key.Escape)); + AddUntilStep("wait for resume", () => !Player.IsResuming); + AddAssert("resumed", () => !Player.GameplayClockContainer.IsPaused.Value); + } + } +}