diff --git a/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs b/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs index 89093ae05e..fce0179721 100644 --- a/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs +++ b/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs @@ -16,18 +16,18 @@ namespace osu.Game.Rulesets.Taiko.Replays public override List GetPendingStates() { - var keys = new List(); + var actions = new List(); if (CurrentFrame?.MouseRight1 == true) - keys.Add(TaikoAction.LeftCentre); + actions.Add(TaikoAction.LeftCentre); if (CurrentFrame?.MouseRight2 == true) - keys.Add(TaikoAction.RightCentre); + actions.Add(TaikoAction.RightCentre); if (CurrentFrame?.MouseLeft1 == true) - keys.Add(TaikoAction.LeftRim); + actions.Add(TaikoAction.LeftRim); if (CurrentFrame?.MouseLeft2 == true) - keys.Add(TaikoAction.RightRim); + actions.Add(TaikoAction.RightRim); - return new List { new ReplayState { PressedActions = keys } }; + return new List { new ReplayState { PressedActions = actions } }; } } }