mirror of
https://github.com/ppy/osu
synced 2025-02-19 20:06:53 +00:00
Merge pull request #13983 from ekrctb/juice-stream-placement
Add initial implementation of juice stream placement
This commit is contained in:
commit
a7d6c682de
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Catch.Edit.Blueprints;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Catch.Tests.Editor
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{
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public class TestSceneJuiceStreamPlacementBlueprint : CatchPlacementBlueprintTestScene
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{
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private const double velocity = 0.5;
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private JuiceStream lastObject => LastObject?.HitObject as JuiceStream;
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[BackgroundDependencyLoader]
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private void load()
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{
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Beatmap.Value.BeatmapInfo.BaseDifficulty.SliderTickRate = 5;
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Beatmap.Value.BeatmapInfo.BaseDifficulty.SliderMultiplier = velocity * 10;
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}
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[Test]
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public void TestBasicPlacement()
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{
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double[] times = { 300, 800 };
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float[] positions = { 100, 200 };
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addPlacementSteps(times, positions);
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AddAssert("juice stream is placed", () => lastObject != null);
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AddAssert("start time is correct", () => Precision.AlmostEquals(lastObject.StartTime, times[0]));
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AddAssert("end time is correct", () => Precision.AlmostEquals(lastObject.EndTime, times[1]));
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AddAssert("start position is correct", () => Precision.AlmostEquals(lastObject.OriginalX, positions[0]));
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AddAssert("end position is correct", () => Precision.AlmostEquals(lastObject.EndX, positions[1]));
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}
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[Test]
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public void TestEmptyNotCommitted()
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{
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addMoveAndClickSteps(100, 100);
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addMoveAndClickSteps(100, 100);
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addMoveAndClickSteps(100, 100, true);
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AddAssert("juice stream not placed", () => lastObject == null);
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}
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[Test]
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public void TestMultipleSegments()
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{
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double[] times = { 100, 300, 500, 700 };
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float[] positions = { 100, 150, 100, 100 };
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addPlacementSteps(times, positions);
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AddAssert("has 4 vertices", () => lastObject.Path.ControlPoints.Count == 4);
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addPathCheckStep(times, positions);
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}
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[Test]
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public void TestVelocityLimit()
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{
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double[] times = { 100, 300 };
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float[] positions = { 200, 500 };
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addPlacementSteps(times, positions);
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addPathCheckStep(times, new float[] { 200, 300 });
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}
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[Test]
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public void TestPreviousVerticesAreFixed()
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{
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double[] times = { 100, 300, 500, 700 };
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float[] positions = { 200, 400, 100, 500 };
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addPlacementSteps(times, positions);
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addPathCheckStep(times, new float[] { 200, 300, 200, 300 });
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}
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[Test]
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public void TestClampedPositionIsRestored()
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{
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double[] times = { 100, 300, 500 };
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float[] positions = { 200, 200, 0, 250 };
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addMoveAndClickSteps(times[0], positions[0]);
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addMoveAndClickSteps(times[1], positions[1]);
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AddMoveStep(times[2], positions[2]);
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addMoveAndClickSteps(times[2], positions[3], true);
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addPathCheckStep(times, new float[] { 200, 200, 250 });
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}
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[Test]
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public void TestFirstVertexIsFixed()
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{
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double[] times = { 100, 200 };
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float[] positions = { 100, 300 };
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addPlacementSteps(times, positions);
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addPathCheckStep(times, new float[] { 100, 150 });
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}
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[Test]
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public void TestOutOfOrder()
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{
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double[] times = { 100, 700, 500, 300 };
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float[] positions = { 100, 200, 150, 50 };
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addPlacementSteps(times, positions);
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addPathCheckStep(times, positions);
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}
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[Test]
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public void TestMoveBeforeFirstVertex()
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{
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double[] times = { 300, 500, 100 };
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float[] positions = { 100, 100, 100 };
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addPlacementSteps(times, positions);
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AddAssert("start time is correct", () => Precision.AlmostEquals(lastObject.StartTime, times[0]));
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AddAssert("end time is correct", () => Precision.AlmostEquals(lastObject.EndTime, times[1], 1e-3));
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}
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protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableJuiceStream((JuiceStream)hitObject);
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protected override PlacementBlueprint CreateBlueprint() => new JuiceStreamPlacementBlueprint();
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private void addMoveAndClickSteps(double time, float position, bool end = false)
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{
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AddMoveStep(time, position);
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AddClickStep(end ? MouseButton.Right : MouseButton.Left);
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}
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private void addPlacementSteps(double[] times, float[] positions)
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{
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for (int i = 0; i < times.Length; i++)
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addMoveAndClickSteps(times[i], positions[i], i == times.Length - 1);
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}
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private void addPathCheckStep(double[] times, float[] positions) => AddStep("assert path is correct", () =>
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Assert.That(getPositions(times), Is.EqualTo(positions).Within(Precision.FLOAT_EPSILON)));
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private float[] getPositions(IEnumerable<double> times)
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{
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JuiceStream hitObject = lastObject.AsNonNull();
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return times
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.Select(time => (time - hitObject.StartTime) * hitObject.Velocity)
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.Select(distance => hitObject.EffectiveX + hitObject.Path.PositionAt(distance / hitObject.Distance).X)
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.ToArray();
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}
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Rulesets.Catch.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
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{
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public class PlacementEditablePath : EditablePath
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{
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/// <summary>
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/// The original position of the last added vertex.
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/// This is not same as the last vertex of the current path because the vertex ordering can change.
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/// </summary>
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private JuiceStreamPathVertex lastVertex;
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public PlacementEditablePath(Func<float, double> positionToDistance)
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: base(positionToDistance)
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{
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}
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public void AddNewVertex()
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{
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var endVertex = Vertices[^1];
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int index = AddVertex(endVertex.Distance, endVertex.X);
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for (int i = 0; i < VertexCount; i++)
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{
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VertexStates[i].IsSelected = i == index;
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VertexStates[i].IsFixed = i != index;
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VertexStates[i].VertexBeforeChange = Vertices[i];
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}
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lastVertex = Vertices[index];
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}
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/// <summary>
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/// Move the vertex added by <see cref="AddNewVertex"/> in the last time.
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/// </summary>
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public void MoveLastVertex(Vector2 screenSpacePosition)
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{
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Vector2 position = ToRelativePosition(screenSpacePosition);
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double distanceDelta = PositionToDistance(position.Y) - lastVertex.Distance;
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float xDelta = position.X - lastVertex.X;
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MoveSelectedVertices(distanceDelta, xDelta);
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}
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Edit;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Catch.Edit.Blueprints
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{
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public class JuiceStreamPlacementBlueprint : CatchPlacementBlueprint<JuiceStream>
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{
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private readonly ScrollingPath scrollingPath;
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private readonly NestedOutlineContainer nestedOutlineContainer;
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private readonly PlacementEditablePath editablePath;
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private int lastEditablePathId = -1;
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private InputManager inputManager;
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public JuiceStreamPlacementBlueprint()
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{
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InternalChildren = new Drawable[]
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{
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scrollingPath = new ScrollingPath(),
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nestedOutlineContainer = new NestedOutlineContainer(),
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editablePath = new PlacementEditablePath(positionToDistance)
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};
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}
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protected override void Update()
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{
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base.Update();
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if (PlacementActive == PlacementState.Active)
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editablePath.UpdateFrom(HitObjectContainer, HitObject);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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switch (PlacementActive)
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{
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case PlacementState.Waiting:
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if (e.Button != MouseButton.Left) break;
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editablePath.AddNewVertex();
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BeginPlacement(true);
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return true;
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case PlacementState.Active:
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switch (e.Button)
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{
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case MouseButton.Left:
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editablePath.AddNewVertex();
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return true;
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case MouseButton.Right:
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EndPlacement(HitObject.Duration > 0);
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return true;
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}
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break;
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}
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return base.OnMouseDown(e);
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}
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public override void UpdateTimeAndPosition(SnapResult result)
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{
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switch (PlacementActive)
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{
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case PlacementState.Waiting:
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if (!(result.Time is double snappedTime)) return;
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HitObject.OriginalX = ToLocalSpace(result.ScreenSpacePosition).X;
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HitObject.StartTime = snappedTime;
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break;
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case PlacementState.Active:
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Vector2 unsnappedPosition = inputManager.CurrentState.Mouse.Position;
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editablePath.MoveLastVertex(unsnappedPosition);
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break;
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default:
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return;
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}
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// Make sure the up-to-date position is used for outlines.
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Vector2 startPosition = CatchHitObjectUtils.GetStartPosition(HitObjectContainer, HitObject);
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editablePath.Position = nestedOutlineContainer.Position = scrollingPath.Position = startPosition;
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updateHitObjectFromPath();
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}
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private void updateHitObjectFromPath()
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{
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if (lastEditablePathId == editablePath.PathId)
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return;
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editablePath.UpdateHitObjectFromPath(HitObject);
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ApplyDefaultsToHitObject();
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scrollingPath.UpdatePathFrom(HitObjectContainer, HitObject);
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nestedOutlineContainer.UpdateNestedObjectsFrom(HitObjectContainer, HitObject);
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lastEditablePathId = editablePath.PathId;
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}
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private double positionToDistance(float relativeYPosition)
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{
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double time = HitObjectContainer.TimeAtPosition(relativeYPosition, HitObject.StartTime);
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return (time - HitObject.StartTime) * HitObject.Velocity;
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}
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}
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}
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@ -38,6 +38,7 @@ namespace osu.Game.Rulesets.Catch.Edit
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
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{
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{
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new FruitCompositionTool(),
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new FruitCompositionTool(),
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new JuiceStreamCompositionTool(),
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new BananaShowerCompositionTool()
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new BananaShowerCompositionTool()
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};
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};
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24
osu.Game.Rulesets.Catch/Edit/JuiceStreamCompositionTool.cs
Normal file
24
osu.Game.Rulesets.Catch/Edit/JuiceStreamCompositionTool.cs
Normal file
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Edit.Blueprints;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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namespace osu.Game.Rulesets.Catch.Edit
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{
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public class JuiceStreamCompositionTool : HitObjectCompositionTool
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{
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public JuiceStreamCompositionTool()
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: base(nameof(JuiceStream))
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{
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}
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public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders);
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public override PlacementBlueprint CreatePlacementBlueprint() => new JuiceStreamPlacementBlueprint();
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}
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}
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