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https://github.com/ppy/osu
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Merge pull request #1223 from peppy/home-hides-overlays
Hide all overlays when home button is pressed
This commit is contained in:
commit
a769b94aa8
@ -1 +1 @@
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Subproject commit 5f2d5a57e5d506d7e5d87eeeb442adf10be061f6
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Subproject commit 4e7ea6af4f59f21f6afc522fb063c05417e1a5fe
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@ -245,7 +245,11 @@ namespace osu.Game
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LoadComponentAsync(Toolbar = new Toolbar
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{
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Depth = -4,
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OnHome = delegate { intro?.ChildScreen?.MakeCurrent(); },
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OnHome = delegate
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{
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hideAllOverlays();
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intro?.ChildScreen?.MakeCurrent();
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},
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}, overlayContent.Add);
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settings.StateChanged += delegate
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@ -310,6 +314,16 @@ namespace osu.Game
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private OsuScreen currentScreen;
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private FrameworkConfigManager frameworkConfig;
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private void hideAllOverlays()
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{
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settings.State = Visibility.Hidden;
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chat.State = Visibility.Hidden;
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direct.State = Visibility.Hidden;
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social.State = Visibility.Hidden;
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userProfile.State = Visibility.Hidden;
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notificationOverlay.State = Visibility.Hidden;
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}
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private void screenChanged(Screen newScreen)
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{
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currentScreen = newScreen as OsuScreen;
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@ -323,19 +337,12 @@ namespace osu.Game
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//central game screen change logic.
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if (!currentScreen.ShowOverlays)
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{
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settings.State = Visibility.Hidden;
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Toolbar.State = Visibility.Hidden;
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hideAllOverlays();
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musicController.State = Visibility.Hidden;
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chat.State = Visibility.Hidden;
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direct.State = Visibility.Hidden;
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social.State = Visibility.Hidden;
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userProfile.State = Visibility.Hidden;
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notificationOverlay.State = Visibility.Hidden;
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Toolbar.State = Visibility.Hidden;
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}
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else
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{
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Toolbar.State = Visibility.Visible;
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}
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ScreenChanged?.Invoke(newScreen);
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}
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