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Merge branch 'master' into multi-spectator-extended-results
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commit
a75f42f5a9
@ -67,6 +67,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[TestCase(1)]
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[TestCase(4)]
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[TestCase(9)]
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public void TestGeneral(int count)
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{
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int[] userIds = getPlayerIds(count);
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@ -356,7 +356,7 @@ namespace osu.Game.Overlays.SkinEditor
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{
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new SettingsDropdown<SkinComponentsContainerLookup?>
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{
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Items = availableTargets.Select(t => t.Lookup),
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Items = availableTargets.Select(t => t.Lookup).Distinct(),
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Current = selectedTarget,
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}
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}
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@ -74,7 +74,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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);
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// If we don't track the animating state, the animation will also occur when resizing the window.
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isAnimating &= !Precision.AlmostEquals(Position, targetPos, 0.01f);
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isAnimating &= !Precision.AlmostEquals(Size, targetSize, 0.5f);
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}
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/// <summary>
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