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Add xmldoc and remove unnecessary parameter
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@ -41,8 +41,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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if (Column != null)
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{
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headPiece.Y = Parent.ToLocalSpace(Column.ScreenSpacePositionAtTime(HitObject.StartTime, Column)).Y;
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tailPiece.Y = Parent.ToLocalSpace(Column.ScreenSpacePositionAtTime(HitObject.EndTime, Column)).Y;
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headPiece.Y = Parent.ToLocalSpace(Column.ScreenSpacePositionAtTime(HitObject.StartTime)).Y;
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tailPiece.Y = Parent.ToLocalSpace(Column.ScreenSpacePositionAtTime(HitObject.EndTime)).Y;
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}
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var topPosition = new Vector2(headPiece.DrawPosition.X, Math.Min(headPiece.DrawPosition.Y, tailPiece.DrawPosition.Y));
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@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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targetTime = BeatSnapProvider.SnapTime(targetTime);
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// convert back to screen space
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screenSpacePosition = column.ScreenSpacePositionAtTime(targetTime, column);
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screenSpacePosition = column.ScreenSpacePositionAtTime(targetTime);
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return new ManiaSnapResult(screenSpacePosition, targetTime, column);
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}
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@ -142,7 +142,10 @@ namespace osu.Game.Rulesets.Mania.UI
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// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border
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=> DrawRectangle.Inflate(new Vector2(Stage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
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public Vector2 ScreenSpacePositionAtTime(double time, Column column = null)
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/// <summary>
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/// Given a time, return the screen space position within this column.
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/// </summary>
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public Vector2 ScreenSpacePositionAtTime(double time)
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{
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var pos = ScrollingInfo.Algorithm.PositionAt(time, Time.Current, ScrollingInfo.TimeRange.Value, HitObjectContainer.DrawHeight);
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@ -166,6 +169,9 @@ namespace osu.Game.Rulesets.Mania.UI
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return HitObjectContainer.ToScreenSpace(new Vector2(HitObjectContainer.DrawWidth / 2, pos));
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}
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/// <summary>
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/// Given a position in screen space, return the time within this column.
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/// </summary>
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public double TimeAtScreenSpacePosition(Vector2 screenSpacePosition)
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{
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// convert to local space of column so we can snap and fetch correct location.
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