Expose binary search methods publicly

Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
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Dean Herbert 2022-10-20 14:34:07 +09:00 committed by GitHub
parent a7d4a74ed6
commit a754dc6d3b
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@ -196,7 +196,7 @@ namespace osu.Game.Beatmaps.ControlPoints
/// <param name="time">The time to find the control point at.</param>
/// <param name="fallback">The control point to use when <paramref name="time"/> is before any control points.</param>
/// <returns>The active control point at <paramref name="time"/>, or a fallback <see cref="ControlPoint"/> if none found.</returns>
internal static T BinarySearchWithFallback<T>(IReadOnlyList<T> list, double time, T fallback)
public static T BinarySearchWithFallback<T>(IReadOnlyList<T> list, double time, T fallback)
where T : class, IControlPoint
{
return BinarySearch(list, time) ?? fallback;
@ -208,7 +208,7 @@ namespace osu.Game.Beatmaps.ControlPoints
/// <param name="list">The list to search.</param>
/// <param name="time">The time to find the control point at.</param>
/// <returns>The active control point at <paramref name="time"/>.</returns>
internal static T BinarySearch<T>(IReadOnlyList<T> list, double time)
public static T BinarySearch<T>(IReadOnlyList<T> list, double time)
where T : class, IControlPoint
{
if (list == null)