mirror of https://github.com/ppy/osu
Merge pull request #30164 from bdach/am-i-fired-this-time
Fix game deadlocking on startup when set to single thread mode
This commit is contained in:
commit
a6f56036a2
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@ -1137,6 +1137,7 @@ protected override void LoadComplete()
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loadComponentSingleFile(new MedalOverlay(), topMostOverlayContent.Add);
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loadComponentSingleFile(new MedalOverlay(), topMostOverlayContent.Add);
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loadComponentSingleFile(new BackgroundDataStoreProcessor(), Add);
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loadComponentSingleFile(new BackgroundDataStoreProcessor(), Add);
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loadComponentSingleFile(new DetachedBeatmapStore(), Add, true);
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Add(difficultyRecommender);
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Add(difficultyRecommender);
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Add(externalLinkOpener = new ExternalLinkOpener());
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Add(externalLinkOpener = new ExternalLinkOpener());
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@ -377,10 +377,6 @@ private void load(ReadableKeyCombinationProvider keyCombinationProvider, Framewo
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dependencies.Cache(previewTrackManager = new PreviewTrackManager(BeatmapManager.BeatmapTrackStore));
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dependencies.Cache(previewTrackManager = new PreviewTrackManager(BeatmapManager.BeatmapTrackStore));
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base.Content.Add(previewTrackManager);
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base.Content.Add(previewTrackManager);
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var detachedBeatmapStore = new DetachedBeatmapStore();
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base.Content.Add(detachedBeatmapStore);
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dependencies.CacheAs(detachedBeatmapStore);
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base.Content.Add(MusicController = new MusicController());
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base.Content.Add(MusicController = new MusicController());
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dependencies.CacheAs(MusicController);
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dependencies.CacheAs(MusicController);
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@ -5,7 +5,6 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Linq;
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using System.Linq;
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using System.Threading;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Audio.Track;
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@ -63,7 +62,8 @@ public partial class MusicController : CompositeDrawable
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public DrawableTrack CurrentTrack { get; private set; } = new DrawableTrack(new TrackVirtual(1000));
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public DrawableTrack CurrentTrack { get; private set; } = new DrawableTrack(new TrackVirtual(1000));
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private IBindableList<BeatmapSetInfo> detachedBeatmaps = null!;
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[Resolved]
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private RealmAccess realm { get; set; } = null!;
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private BindableNumber<double> sampleVolume = null!;
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private BindableNumber<double> sampleVolume = null!;
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@ -72,19 +72,17 @@ public partial class MusicController : CompositeDrawable
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private AudioFilter audioDuckFilter = null!;
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private AudioFilter audioDuckFilter = null!;
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private readonly Bindable<RandomSelectAlgorithm> randomSelectAlgorithm = new Bindable<RandomSelectAlgorithm>();
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private readonly Bindable<RandomSelectAlgorithm> randomSelectAlgorithm = new Bindable<RandomSelectAlgorithm>();
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private readonly List<BeatmapSetInfo> previousRandomSets = new List<BeatmapSetInfo>();
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private readonly List<Live<BeatmapSetInfo>> previousRandomSets = new List<Live<BeatmapSetInfo>>();
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private int randomHistoryDirection;
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private int randomHistoryDirection;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuConfigManager configManager, DetachedBeatmapStore detachedBeatmapStore, CancellationToken? cancellationToken)
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private void load(AudioManager audio, OsuConfigManager configManager)
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{
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{
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AddInternal(audioDuckFilter = new AudioFilter(audio.TrackMixer));
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AddInternal(audioDuckFilter = new AudioFilter(audio.TrackMixer));
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audio.Tracks.AddAdjustment(AdjustableProperty.Volume, audioDuckVolume);
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audio.Tracks.AddAdjustment(AdjustableProperty.Volume, audioDuckVolume);
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sampleVolume = audio.VolumeSample.GetBoundCopy();
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sampleVolume = audio.VolumeSample.GetBoundCopy();
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configManager.BindWith(OsuSetting.RandomSelectAlgorithm, randomSelectAlgorithm);
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configManager.BindWith(OsuSetting.RandomSelectAlgorithm, randomSelectAlgorithm);
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detachedBeatmaps = detachedBeatmapStore.GetDetachedBeatmaps(cancellationToken);
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}
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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@ -251,19 +249,19 @@ private PreviousTrackResult prev(bool allowProtectedTracks)
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queuedDirection = TrackChangeDirection.Prev;
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queuedDirection = TrackChangeDirection.Prev;
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BeatmapSetInfo? playableSet;
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Live<BeatmapSetInfo>? playableSet;
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if (Shuffle.Value)
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if (Shuffle.Value)
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playableSet = getNextRandom(-1, allowProtectedTracks);
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playableSet = getNextRandom(-1, allowProtectedTracks);
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else
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else
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{
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{
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playableSet = getBeatmapSets().TakeWhile(i => !i.Equals(current?.BeatmapSetInfo)).LastOrDefault(s => !s.Protected || allowProtectedTracks)
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playableSet = getBeatmapSets().TakeWhile(i => !i.Value.Equals(current?.BeatmapSetInfo)).LastOrDefault(s => !s.Value.Protected || allowProtectedTracks)
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?? getBeatmapSets().LastOrDefault(s => !s.Protected || allowProtectedTracks);
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?? getBeatmapSets().LastOrDefault(s => !s.Value.Protected || allowProtectedTracks);
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}
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}
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if (playableSet != null)
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if (playableSet != null)
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{
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{
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changeBeatmap(beatmaps.GetWorkingBeatmap(playableSet.Beatmaps.First()));
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changeBeatmap(beatmaps.GetWorkingBeatmap(playableSet.Value.Beatmaps.First()));
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restartTrack();
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restartTrack();
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return PreviousTrackResult.Previous;
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return PreviousTrackResult.Previous;
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}
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}
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@ -347,19 +345,19 @@ private bool next(bool allowProtectedTracks)
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queuedDirection = TrackChangeDirection.Next;
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queuedDirection = TrackChangeDirection.Next;
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BeatmapSetInfo? playableSet;
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Live<BeatmapSetInfo>? playableSet;
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if (Shuffle.Value)
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if (Shuffle.Value)
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playableSet = getNextRandom(1, allowProtectedTracks);
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playableSet = getNextRandom(1, allowProtectedTracks);
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else
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else
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{
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{
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playableSet = getBeatmapSets().SkipWhile(i => !i.Equals(current?.BeatmapSetInfo))
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playableSet = getBeatmapSets().SkipWhile(i => !i.Value.Equals(current?.BeatmapSetInfo))
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.Where(i => !i.Protected || allowProtectedTracks)
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.Where(i => !i.Value.Protected || allowProtectedTracks)
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.ElementAtOrDefault(1)
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.ElementAtOrDefault(1)
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?? getBeatmapSets().FirstOrDefault(i => !i.Protected || allowProtectedTracks);
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?? getBeatmapSets().FirstOrDefault(i => !i.Value.Protected || allowProtectedTracks);
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}
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}
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var playableBeatmap = playableSet?.Beatmaps.FirstOrDefault();
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var playableBeatmap = playableSet?.Value.Beatmaps.FirstOrDefault();
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if (playableBeatmap != null)
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if (playableBeatmap != null)
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{
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{
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@ -371,11 +369,11 @@ private bool next(bool allowProtectedTracks)
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return false;
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return false;
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}
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}
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private BeatmapSetInfo? getNextRandom(int direction, bool allowProtectedTracks)
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private Live<BeatmapSetInfo>? getNextRandom(int direction, bool allowProtectedTracks)
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{
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{
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BeatmapSetInfo result;
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Live<BeatmapSetInfo> result;
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var possibleSets = getBeatmapSets().Where(s => !s.Protected || allowProtectedTracks).ToArray();
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var possibleSets = getBeatmapSets().Where(s => !s.Value.Protected || allowProtectedTracks).ToArray();
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if (possibleSets.Length == 0)
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if (possibleSets.Length == 0)
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return null;
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return null;
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@ -434,7 +432,9 @@ private void restartTrack()
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private TrackChangeDirection? queuedDirection;
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private TrackChangeDirection? queuedDirection;
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private IEnumerable<BeatmapSetInfo> getBeatmapSets() => detachedBeatmaps.Where(s => !s.DeletePending);
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private IEnumerable<Live<BeatmapSetInfo>> getBeatmapSets() => realm.Realm.All<BeatmapSetInfo>().Where(s => !s.DeletePending)
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.AsEnumerable()
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.Select(s => new RealmLive<BeatmapSetInfo>(s, realm));
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private void changeBeatmap(WorkingBeatmap newWorking)
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private void changeBeatmap(WorkingBeatmap newWorking)
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{
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{
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@ -461,8 +461,8 @@ private void changeBeatmap(WorkingBeatmap newWorking)
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else
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else
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{
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{
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// figure out the best direction based on order in playlist.
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// figure out the best direction based on order in playlist.
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int last = getBeatmapSets().TakeWhile(b => !b.Equals(current.BeatmapSetInfo)).Count();
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int last = getBeatmapSets().TakeWhile(b => !b.Value.Equals(current.BeatmapSetInfo)).Count();
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int next = getBeatmapSets().TakeWhile(b => !b.Equals(newWorking.BeatmapSetInfo)).Count();
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int next = getBeatmapSets().TakeWhile(b => !b.Value.Equals(newWorking.BeatmapSetInfo)).Count();
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direction = last > next ? TrackChangeDirection.Prev : TrackChangeDirection.Next;
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direction = last > next ? TrackChangeDirection.Prev : TrackChangeDirection.Next;
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}
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}
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