mirror of
https://github.com/ppy/osu
synced 2025-02-02 11:21:59 +00:00
Update CheckMutedObjectsTest.cs
This commit is contained in:
parent
92efd04f31
commit
a6e780a1b9
@ -37,45 +37,6 @@ namespace osu.Game.Tests.Editing.Checks
|
||||
cpi.Add(2000, new SampleControlPoint { SampleVolume = volume_muted });
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNormalControlPointVolume()
|
||||
{
|
||||
var hitCircle = new HitCircle
|
||||
{
|
||||
StartTime = 0,
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
|
||||
};
|
||||
hitCircle.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
assertOk(new List<HitObject> { hitCircle });
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLowControlPointVolume()
|
||||
{
|
||||
var hitCircle = new HitCircle
|
||||
{
|
||||
StartTime = 1000,
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
|
||||
};
|
||||
hitCircle.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
assertLowVolume(new List<HitObject> { hitCircle });
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMutedControlPointVolume()
|
||||
{
|
||||
var hitCircle = new HitCircle
|
||||
{
|
||||
StartTime = 2000,
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
|
||||
};
|
||||
hitCircle.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
assertMuted(new List<HitObject> { hitCircle });
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNormalSampleVolume()
|
||||
{
|
||||
@ -122,7 +83,7 @@ namespace osu.Game.Tests.Editing.Checks
|
||||
var sliderHead = new SliderHeadCircle
|
||||
{
|
||||
StartTime = 0,
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_regular) }
|
||||
};
|
||||
sliderHead.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
@ -135,7 +96,7 @@ namespace osu.Game.Tests.Editing.Checks
|
||||
|
||||
var slider = new MockNestableHitObject(new List<HitObject> { sliderHead, sliderTick, }, startTime: 0, endTime: 500)
|
||||
{
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_regular) }
|
||||
};
|
||||
slider.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
@ -155,13 +116,13 @@ namespace osu.Game.Tests.Editing.Checks
|
||||
var sliderTick = new SliderTick
|
||||
{
|
||||
StartTime = 250,
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo("slidertick") }
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo("slidertick", volume: volume_regular) }
|
||||
};
|
||||
sliderTick.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
var slider = new MockNestableHitObject(new List<HitObject> { sliderHead, sliderTick, }, startTime: 0, endTime: 500)
|
||||
{
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) } // Applies to the tail.
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_regular) } // Applies to the tail.
|
||||
};
|
||||
slider.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
@ -174,14 +135,14 @@ namespace osu.Game.Tests.Editing.Checks
|
||||
var sliderHead = new SliderHeadCircle
|
||||
{
|
||||
StartTime = 0,
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_regular) }
|
||||
};
|
||||
sliderHead.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
var sliderTick = new SliderTick
|
||||
{
|
||||
StartTime = 250,
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo("slidertick") }
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo("slidertick", volume: volume_regular) }
|
||||
};
|
||||
sliderTick.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
@ -194,59 +155,6 @@ namespace osu.Game.Tests.Editing.Checks
|
||||
assertMutedPassive(new List<HitObject> { slider });
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMutedControlPointVolumeSliderHead()
|
||||
{
|
||||
var sliderHead = new SliderHeadCircle
|
||||
{
|
||||
StartTime = 2000,
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
|
||||
};
|
||||
sliderHead.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
var sliderTick = new SliderTick
|
||||
{
|
||||
StartTime = 2250,
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo("slidertick") }
|
||||
};
|
||||
sliderTick.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
var slider = new MockNestableHitObject(new List<HitObject> { sliderHead, sliderTick, }, startTime: 2000, endTime: 2500)
|
||||
{
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_regular) }
|
||||
};
|
||||
slider.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
assertMuted(new List<HitObject> { slider });
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMutedControlPointVolumeSliderTail()
|
||||
{
|
||||
var sliderHead = new SliderHeadCircle
|
||||
{
|
||||
StartTime = 0,
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
|
||||
};
|
||||
sliderHead.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
var sliderTick = new SliderTick
|
||||
{
|
||||
StartTime = 250,
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo("slidertick") }
|
||||
};
|
||||
sliderTick.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
// Ends after the 5% control point.
|
||||
var slider = new MockNestableHitObject(new List<HitObject> { sliderHead, sliderTick, }, startTime: 0, endTime: 2500)
|
||||
{
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
|
||||
};
|
||||
slider.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
assertMutedPassive(new List<HitObject> { slider });
|
||||
}
|
||||
|
||||
private void assertOk(List<HitObject> hitObjects)
|
||||
{
|
||||
Assert.That(check.Run(getContext(hitObjects)), Is.Empty);
|
||||
|
Loading…
Reference in New Issue
Block a user