mirror of https://github.com/ppy/osu
Reduce duplicate notification code by making a base class
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@ -142,12 +142,10 @@ private void checkForMentions(Channel channel, Message message, string username)
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/// <returns>If the <paramref name="message"/> mentions the <paramref name="username"/></returns>
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private static bool isMentioning(string message, string username) => message.IndexOf(username, StringComparison.OrdinalIgnoreCase) != -1 || message.IndexOf(username.Replace(' ', '_'), StringComparison.OrdinalIgnoreCase) != -1;
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public class PrivateMessageNotification : SimpleNotification
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public class OpenChannelNotification : SimpleNotification
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{
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public PrivateMessageNotification(string username, Channel channel)
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public OpenChannelNotification(Channel channel)
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{
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Icon = FontAwesome.Solid.Envelope;
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Text = $"You received a private message from '{username}'. Click to read it!";
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this.channel = channel;
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}
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@ -171,32 +169,21 @@ private void load(OsuColour colours, ChatOverlay chatOverlay, NotificationOverla
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}
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}
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public class MentionNotification : SimpleNotification
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public class PrivateMessageNotification : OpenChannelNotification
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{
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public MentionNotification(string username, Channel channel)
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public PrivateMessageNotification(string username, Channel channel) : base(channel)
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{
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Icon = FontAwesome.Solid.Envelope;
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Text = $"You received a private message from '{username}'. Click to read it!";
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}
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}
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public class MentionNotification : OpenChannelNotification
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{
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public MentionNotification(string username, Channel channel) : base(channel)
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{
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Icon = FontAwesome.Solid.At;
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Text = $"Your name was mentioned in chat by '{username}'. Click to find out why!";
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this.channel = channel;
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}
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private readonly Channel channel;
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public override bool IsImportant => false;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, ChatOverlay chatOverlay, NotificationOverlay notificationOverlay, ChannelManager channelManager)
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{
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IconBackgound.Colour = colours.PurpleDark;
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Activated = delegate
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{
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notificationOverlay.Hide();
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chatOverlay.Show();
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channelManager.CurrentChannel.Value = channel;
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return true;
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};
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}
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}
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}
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