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https://github.com/ppy/osu
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Move dialog classes to own file
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34
osu.Game/Screens/Menu/ConfirmExitDialog.cs
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34
osu.Game/Screens/Menu/ConfirmExitDialog.cs
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@ -0,0 +1,34 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Overlays.Dialog;
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namespace osu.Game.Screens.Menu
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{
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public class ConfirmExitDialog : PopupDialog
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{
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public ConfirmExitDialog(Action confirm, Action cancel)
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{
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HeaderText = "Are you sure you want to exit?";
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BodyText = "Last chance to back out.";
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Icon = FontAwesome.Solid.ExclamationTriangle;
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Buttons = new PopupDialogButton[]
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{
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new PopupDialogOkButton
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{
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Text = @"Goodbye",
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Action = confirm
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},
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new PopupDialogCancelButton
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{
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Text = @"Just a little more",
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Action = cancel
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},
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};
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}
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}
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}
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osuTK;
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using osuTK.Graphics;
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@ -10,7 +8,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Game.Configuration;
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@ -19,7 +16,6 @@ using osu.Game.Graphics.Containers;
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using osu.Game.IO;
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using osu.Game.Online.API;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Multi;
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@ -291,97 +287,5 @@ namespace osu.Game.Screens.Menu
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this.FadeOut(3000);
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return base.OnExiting(next);
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}
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private class ConfirmExitDialog : PopupDialog
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{
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public ConfirmExitDialog(Action confirm, Action cancel)
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{
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HeaderText = "Are you sure you want to exit?";
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BodyText = "Last chance to back out.";
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Icon = FontAwesome.Solid.ExclamationTriangle;
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Buttons = new PopupDialogButton[]
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{
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new PopupDialogOkButton
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{
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Text = @"Goodbye",
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Action = confirm
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},
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new PopupDialogCancelButton
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{
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Text = @"Just a little more",
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Action = cancel
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},
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};
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}
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}
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private class StorageErrorDialog : PopupDialog
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{
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[Resolved]
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private DialogOverlay dialogOverlay { get; set; }
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[Resolved]
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private OsuGameBase osuGame { get; set; }
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public StorageErrorDialog(OsuStorage storage, OsuStorageError error)
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{
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HeaderText = "osu! storage error";
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Icon = FontAwesome.Solid.ExclamationTriangle;
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var buttons = new List<PopupDialogButton>();
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switch (error)
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{
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case OsuStorageError.NotAccessible:
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BodyText = $"The specified osu! data location (\"{storage.CustomStoragePath}\") is not accessible. If it is on external storage, please reconnect the device and try again.";
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buttons.AddRange(new PopupDialogButton[]
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{
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new PopupDialogOkButton
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{
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Text = "Try again",
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Action = () =>
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{
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if (!storage.TryChangeToCustomStorage(out var nextError))
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dialogOverlay.Push(new StorageErrorDialog(storage, nextError));
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}
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},
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new PopupDialogOkButton
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{
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Text = "Reset to default location",
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Action = storage.ResetCustomStoragePath
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},
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new PopupDialogCancelButton
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{
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Text = "Use default location for this session",
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},
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});
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break;
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case OsuStorageError.AccessibleButEmpty:
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BodyText = $"The specified osu! data location (\"{storage.CustomStoragePath}\") is empty. If you have moved the files, please close osu! and move them back.";
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// Todo: Provide the option to search for the files similar to migration.
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buttons.AddRange(new PopupDialogButton[]
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{
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new PopupDialogCancelButton
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{
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Text = "Start fresh at specified location"
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},
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new PopupDialogOkButton
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{
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Text = "Reset to default location",
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Action = storage.ResetCustomStoragePath
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},
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});
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break;
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}
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Buttons = buttons;
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}
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}
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}
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}
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79
osu.Game/Screens/Menu/StorageErrorDialog.cs
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79
osu.Game/Screens/Menu/StorageErrorDialog.cs
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@ -0,0 +1,79 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.IO;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Dialog;
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namespace osu.Game.Screens.Menu
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{
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public class StorageErrorDialog : PopupDialog
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{
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[Resolved]
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private DialogOverlay dialogOverlay { get; set; }
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[Resolved]
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private OsuGameBase osuGame { get; set; }
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public StorageErrorDialog(OsuStorage storage, OsuStorageError error)
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{
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HeaderText = "osu! storage error";
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Icon = FontAwesome.Solid.ExclamationTriangle;
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var buttons = new List<PopupDialogButton>();
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switch (error)
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{
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case OsuStorageError.NotAccessible:
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BodyText = $"The specified osu! data location (\"{storage.CustomStoragePath}\") is not accessible. If it is on external storage, please reconnect the device and try again.";
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buttons.AddRange(new PopupDialogButton[]
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{
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new PopupDialogOkButton
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{
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Text = "Try again",
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Action = () =>
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{
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if (!storage.TryChangeToCustomStorage(out var nextError))
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dialogOverlay.Push(new StorageErrorDialog(storage, nextError));
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}
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},
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new PopupDialogOkButton
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{
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Text = "Reset to default location",
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Action = storage.ResetCustomStoragePath
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},
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new PopupDialogCancelButton
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{
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Text = "Use default location for this session",
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},
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});
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break;
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case OsuStorageError.AccessibleButEmpty:
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BodyText = $"The specified osu! data location (\"{storage.CustomStoragePath}\") is empty. If you have moved the files, please close osu! and move them back.";
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// Todo: Provide the option to search for the files similar to migration.
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buttons.AddRange(new PopupDialogButton[]
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{
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new PopupDialogCancelButton
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{
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Text = "Start fresh at specified location"
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},
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new PopupDialogOkButton
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{
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Text = "Reset to default location",
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Action = storage.ResetCustomStoragePath
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},
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});
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break;
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}
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Buttons = buttons;
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}
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}
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}
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