Revert "refactor BeatmapBackgroundWithStoryboard to reduce overhead"

This reverts commit 277545bb06.
This commit is contained in:
Dean Herbert 2021-06-03 12:33:16 +09:00
parent 277545bb06
commit a62dd7cca0
2 changed files with 17 additions and 23 deletions

View File

@ -13,21 +13,16 @@ public class BeatmapBackground : Background
private readonly string fallbackTextureName;
[Resolved]
private LargeTextureStore textures { get; set; }
public BeatmapBackground(WorkingBeatmap beatmap, string fallbackTextureName = @"Backgrounds/bg1")
{
Beatmap = beatmap;
this.fallbackTextureName = fallbackTextureName;
}
protected override void LoadComplete()
[BackgroundDependencyLoader]
private void load(LargeTextureStore textures)
{
base.LoadComplete();
Initialize();
Sprite.Texture = Beatmap?.Background ?? textures.Get(fallbackTextureName);
}
protected virtual void Initialize() => Sprite.Texture = Beatmap?.Background ?? textures.Get(fallbackTextureName);
}
}

View File

@ -1,7 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Storyboards.Drawables;
@ -15,21 +16,19 @@ public BeatmapBackgroundWithStoryboard(WorkingBeatmap beatmap, string fallbackTe
{
}
protected override void Initialize()
[BackgroundDependencyLoader]
private void load()
{
if (Beatmap.Storyboard.HasDrawable)
{
LoadComponentAsync(new DrawableStoryboard(Beatmap.Storyboard) { Clock = new InterpolatingFramedClock(Beatmap.Track) }, AddInternal);
}
if (Beatmap.Storyboard.ReplacesBackground || Beatmap.Storyboard.Layers.First(l => l.Name == "Video").Elements.Any())
{
Sprite.Expire();
}
else
{
base.Initialize();
}
LoadComponentAsync(new DrawableStoryboard(Beatmap.Storyboard)
{
Clock = new InterpolatingFramedClock(Beatmap.Track),
},
loaded =>
{
AddInternal(loaded);
if (Beatmap.Storyboard.ReplacesBackground)
Sprite.FadeOut(300, Easing.OutQuint);
});
}
}
}