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Increase timeout on IPC wait.
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@ -70,7 +70,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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Assert.IsTrue(File.Exists(temp));
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var importer = new BeatmapIPCChannel(client);
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if (!importer.ImportAsync(temp).Wait(1000))
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if (!importer.ImportAsync(temp).Wait(5000))
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Assert.Fail(@"IPC took too long to send");
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ensureLoaded(osu);
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