Move gameplay test pieces to own namespace

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Bartłomiej Dach 2021-11-12 12:07:38 +01:00
parent f208a931b8
commit a5ba3bd012
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GPG Key ID: BCECCD4FA41F6497
4 changed files with 4 additions and 2 deletions

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@ -12,6 +12,7 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osu.Game.Screens.Edit.GameplayTest;
using osu.Game.Tests.Beatmaps.IO;
using osuTK.Input;

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@ -31,6 +31,7 @@ using osu.Game.Screens.Edit.Components.Menus;
using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osu.Game.Screens.Edit.Compose;
using osu.Game.Screens.Edit.Design;
using osu.Game.Screens.Edit.GameplayTest;
using osu.Game.Screens.Edit.Setup;
using osu.Game.Screens.Edit.Timing;
using osu.Game.Screens.Edit.Verify;

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@ -6,7 +6,7 @@ using osu.Framework.Screens;
using osu.Game.Overlays;
using osu.Game.Screens.Play;
namespace osu.Game.Screens.Edit
namespace osu.Game.Screens.Edit.GameplayTest
{
public class EditorPlayer : Player
{

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@ -5,7 +5,7 @@ using System;
using osu.Framework.Graphics.Sprites;
using osu.Game.Overlays.Dialog;
namespace osu.Game.Screens.Edit
namespace osu.Game.Screens.Edit.GameplayTest
{
public class SaveBeforeGameplayTestDialog : PopupDialog
{