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https://github.com/ppy/osu
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Move gameplay test pieces to own namespace
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@ -12,6 +12,7 @@ using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components.Timelines.Summary;
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using osu.Game.Screens.Edit.GameplayTest;
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using osu.Game.Tests.Beatmaps.IO;
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using osuTK.Input;
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@ -31,6 +31,7 @@ using osu.Game.Screens.Edit.Components.Menus;
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using osu.Game.Screens.Edit.Components.Timelines.Summary;
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using osu.Game.Screens.Edit.Compose;
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using osu.Game.Screens.Edit.Design;
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using osu.Game.Screens.Edit.GameplayTest;
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using osu.Game.Screens.Edit.Setup;
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using osu.Game.Screens.Edit.Timing;
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using osu.Game.Screens.Edit.Verify;
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@ -6,7 +6,7 @@ using osu.Framework.Screens;
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using osu.Game.Overlays;
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using osu.Game.Screens.Play;
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namespace osu.Game.Screens.Edit
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namespace osu.Game.Screens.Edit.GameplayTest
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{
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public class EditorPlayer : Player
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{
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@ -5,7 +5,7 @@ using System;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Overlays.Dialog;
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namespace osu.Game.Screens.Edit
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namespace osu.Game.Screens.Edit.GameplayTest
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{
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public class SaveBeforeGameplayTestDialog : PopupDialog
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{
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