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https://github.com/ppy/osu
synced 2024-12-14 10:57:41 +00:00
Add failing test case
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@ -35,6 +35,8 @@ namespace osu.Game.Tests.Visual.Online
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private OsuConfigManager localConfig;
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private bool returnCursorOnResponse;
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[BackgroundDependencyLoader]
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private void load()
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{
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@ -61,6 +63,7 @@ namespace osu.Game.Tests.Visual.Online
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searchBeatmapSetsRequest.TriggerSuccess(new SearchBeatmapSetsResponse
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{
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BeatmapSets = setsForResponse,
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Cursor = returnCursorOnResponse ? new Cursor() : null,
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});
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return true;
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@ -106,7 +109,7 @@ namespace osu.Game.Tests.Visual.Online
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{
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AddAssert("is visible", () => overlay.State.Value == Visibility.Visible);
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AddStep("show many results", () => fetchFor(Enumerable.Repeat(CreateAPIBeatmapSet(Ruleset.Value), 100).ToArray()));
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AddStep("show many results", () => fetchFor(getManyBeatmaps(100).ToArray()));
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AddUntilStep("placeholder hidden", () => !overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().Any(d => d.IsPresent));
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@ -127,10 +130,10 @@ namespace osu.Game.Tests.Visual.Online
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{
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AddAssert("is visible", () => overlay.State.Value == Visibility.Visible);
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AddStep("show many results", () => fetchFor(Enumerable.Repeat(CreateAPIBeatmapSet(Ruleset.Value), 100).ToArray()));
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AddStep("show many results", () => fetchFor(getManyBeatmaps(100).ToArray()));
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assertAllCardsOfType<BeatmapCardNormal>(100);
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AddStep("show more results", () => fetchFor(Enumerable.Repeat(CreateAPIBeatmapSet(Ruleset.Value), 30).ToArray()));
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AddStep("show more results", () => fetchFor(getManyBeatmaps(30).ToArray()));
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assertAllCardsOfType<BeatmapCardNormal>(30);
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}
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@ -139,7 +142,7 @@ namespace osu.Game.Tests.Visual.Online
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{
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AddAssert("is visible", () => overlay.State.Value == Visibility.Visible);
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AddStep("show many results", () => fetchFor(Enumerable.Repeat(CreateAPIBeatmapSet(Ruleset.Value), 100).ToArray()));
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AddStep("show many results", () => fetchFor(getManyBeatmaps(100).ToArray()));
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assertAllCardsOfType<BeatmapCardNormal>(100);
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setCardSize(BeatmapCardSize.Extra, viaConfig);
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@ -161,7 +164,7 @@ namespace osu.Game.Tests.Visual.Online
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AddStep("fetch for 0 beatmaps", () => fetchFor());
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placeholderShown();
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AddStep("show many results", () => fetchFor(Enumerable.Repeat(CreateAPIBeatmapSet(Ruleset.Value), 100).ToArray()));
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AddStep("show many results", () => fetchFor(getManyBeatmaps(100).ToArray()));
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AddUntilStep("wait for loaded", () => this.ChildrenOfType<BeatmapCard>().Count() == 100);
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AddUntilStep("placeholder hidden", () => !overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().Any(d => d.IsPresent));
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@ -180,6 +183,32 @@ namespace osu.Game.Tests.Visual.Online
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});
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}
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/// <summary>
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/// During pagination, the first beatmap of the second page may be a duplicate of the last beatmap from the previous page.
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/// This is currently the case with osu!web API due to ES relevance score's presence in the response cursor.
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/// See: https://github.com/ppy/osu-web/issues/9270
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/// </summary>
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[Test]
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public void TestDuplicatedBeatmapOnlyShowsOnce()
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{
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APIBeatmapSet beatmapSet = null;
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AddStep("show many results", () =>
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{
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beatmapSet = CreateAPIBeatmapSet(Ruleset.Value);
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beatmapSet.Title = "last beatmap of first page";
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fetchFor(getManyBeatmaps(49).Append(beatmapSet).ToArray(), true);
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});
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AddUntilStep("wait for loaded", () => this.ChildrenOfType<BeatmapCard>().Count() == 50);
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AddStep("set next page", () => setSearchResponse(getManyBeatmaps(49).Prepend(beatmapSet).ToArray(), false));
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AddStep("scroll to end", () => overlay.ChildrenOfType<OverlayScrollContainer>().Single().ScrollToEnd());
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AddUntilStep("wait for loaded", () => this.ChildrenOfType<BeatmapCard>().Count() == 99);
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AddAssert("beatmap not duplicated", () => overlay.ChildrenOfType<BeatmapCard>().Count(c => c.BeatmapSet.Equals(beatmapSet)) == 1);
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}
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[Test]
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public void TestUserWithoutSupporterUsesSupporterOnlyFiltersWithoutResults()
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{
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@ -336,15 +365,25 @@ namespace osu.Game.Tests.Visual.Online
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private static int searchCount;
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private void fetchFor(params APIBeatmapSet[] beatmaps)
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private APIBeatmapSet[] getManyBeatmaps(int count) => Enumerable.Range(0, count).Select(_ => CreateAPIBeatmapSet(Ruleset.Value)).ToArray();
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private void fetchFor(params APIBeatmapSet[] beatmaps) => fetchFor(beatmaps, false);
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private void fetchFor(APIBeatmapSet[] beatmaps, bool hasNextPage)
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{
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setsForResponse.Clear();
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setsForResponse.AddRange(beatmaps);
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setSearchResponse(beatmaps, hasNextPage);
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// trigger arbitrary change for fetching.
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searchControl.Query.Value = $"search {searchCount++}";
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}
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private void setSearchResponse(APIBeatmapSet[] beatmaps, bool hasNextPage)
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{
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setsForResponse.Clear();
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setsForResponse.AddRange(beatmaps);
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returnCursorOnResponse = hasNextPage;
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}
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private void setRankAchievedFilter(ScoreRank[] ranks)
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{
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AddStep($"set Rank Achieved filter to [{string.Join(',', ranks)}]", () =>
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