Add failing test case

This commit is contained in:
Salman Ahmed 2022-09-13 01:37:23 +03:00
parent 00c9763d67
commit a5b962d9a3

View File

@ -35,6 +35,8 @@ namespace osu.Game.Tests.Visual.Online
private OsuConfigManager localConfig;
private bool returnCursorOnResponse;
[BackgroundDependencyLoader]
private void load()
{
@ -61,6 +63,7 @@ namespace osu.Game.Tests.Visual.Online
searchBeatmapSetsRequest.TriggerSuccess(new SearchBeatmapSetsResponse
{
BeatmapSets = setsForResponse,
Cursor = returnCursorOnResponse ? new Cursor() : null,
});
return true;
@ -106,7 +109,7 @@ namespace osu.Game.Tests.Visual.Online
{
AddAssert("is visible", () => overlay.State.Value == Visibility.Visible);
AddStep("show many results", () => fetchFor(Enumerable.Repeat(CreateAPIBeatmapSet(Ruleset.Value), 100).ToArray()));
AddStep("show many results", () => fetchFor(getManyBeatmaps(100).ToArray()));
AddUntilStep("placeholder hidden", () => !overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().Any(d => d.IsPresent));
@ -127,10 +130,10 @@ namespace osu.Game.Tests.Visual.Online
{
AddAssert("is visible", () => overlay.State.Value == Visibility.Visible);
AddStep("show many results", () => fetchFor(Enumerable.Repeat(CreateAPIBeatmapSet(Ruleset.Value), 100).ToArray()));
AddStep("show many results", () => fetchFor(getManyBeatmaps(100).ToArray()));
assertAllCardsOfType<BeatmapCardNormal>(100);
AddStep("show more results", () => fetchFor(Enumerable.Repeat(CreateAPIBeatmapSet(Ruleset.Value), 30).ToArray()));
AddStep("show more results", () => fetchFor(getManyBeatmaps(30).ToArray()));
assertAllCardsOfType<BeatmapCardNormal>(30);
}
@ -139,7 +142,7 @@ namespace osu.Game.Tests.Visual.Online
{
AddAssert("is visible", () => overlay.State.Value == Visibility.Visible);
AddStep("show many results", () => fetchFor(Enumerable.Repeat(CreateAPIBeatmapSet(Ruleset.Value), 100).ToArray()));
AddStep("show many results", () => fetchFor(getManyBeatmaps(100).ToArray()));
assertAllCardsOfType<BeatmapCardNormal>(100);
setCardSize(BeatmapCardSize.Extra, viaConfig);
@ -161,7 +164,7 @@ namespace osu.Game.Tests.Visual.Online
AddStep("fetch for 0 beatmaps", () => fetchFor());
placeholderShown();
AddStep("show many results", () => fetchFor(Enumerable.Repeat(CreateAPIBeatmapSet(Ruleset.Value), 100).ToArray()));
AddStep("show many results", () => fetchFor(getManyBeatmaps(100).ToArray()));
AddUntilStep("wait for loaded", () => this.ChildrenOfType<BeatmapCard>().Count() == 100);
AddUntilStep("placeholder hidden", () => !overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().Any(d => d.IsPresent));
@ -180,6 +183,32 @@ namespace osu.Game.Tests.Visual.Online
});
}
/// <summary>
/// During pagination, the first beatmap of the second page may be a duplicate of the last beatmap from the previous page.
/// This is currently the case with osu!web API due to ES relevance score's presence in the response cursor.
/// See: https://github.com/ppy/osu-web/issues/9270
/// </summary>
[Test]
public void TestDuplicatedBeatmapOnlyShowsOnce()
{
APIBeatmapSet beatmapSet = null;
AddStep("show many results", () =>
{
beatmapSet = CreateAPIBeatmapSet(Ruleset.Value);
beatmapSet.Title = "last beatmap of first page";
fetchFor(getManyBeatmaps(49).Append(beatmapSet).ToArray(), true);
});
AddUntilStep("wait for loaded", () => this.ChildrenOfType<BeatmapCard>().Count() == 50);
AddStep("set next page", () => setSearchResponse(getManyBeatmaps(49).Prepend(beatmapSet).ToArray(), false));
AddStep("scroll to end", () => overlay.ChildrenOfType<OverlayScrollContainer>().Single().ScrollToEnd());
AddUntilStep("wait for loaded", () => this.ChildrenOfType<BeatmapCard>().Count() == 99);
AddAssert("beatmap not duplicated", () => overlay.ChildrenOfType<BeatmapCard>().Count(c => c.BeatmapSet.Equals(beatmapSet)) == 1);
}
[Test]
public void TestUserWithoutSupporterUsesSupporterOnlyFiltersWithoutResults()
{
@ -336,15 +365,25 @@ namespace osu.Game.Tests.Visual.Online
private static int searchCount;
private void fetchFor(params APIBeatmapSet[] beatmaps)
private APIBeatmapSet[] getManyBeatmaps(int count) => Enumerable.Range(0, count).Select(_ => CreateAPIBeatmapSet(Ruleset.Value)).ToArray();
private void fetchFor(params APIBeatmapSet[] beatmaps) => fetchFor(beatmaps, false);
private void fetchFor(APIBeatmapSet[] beatmaps, bool hasNextPage)
{
setsForResponse.Clear();
setsForResponse.AddRange(beatmaps);
setSearchResponse(beatmaps, hasNextPage);
// trigger arbitrary change for fetching.
searchControl.Query.Value = $"search {searchCount++}";
}
private void setSearchResponse(APIBeatmapSet[] beatmaps, bool hasNextPage)
{
setsForResponse.Clear();
setsForResponse.AddRange(beatmaps);
returnCursorOnResponse = hasNextPage;
}
private void setRankAchievedFilter(ScoreRank[] ranks)
{
AddStep($"set Rank Achieved filter to [{string.Join(',', ranks)}]", () =>