Merge pull request #15121 from nekodex/fail-highpass

Add high-pass filter to gameplay fail sequence
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Dean Herbert 2021-10-15 19:14:44 +09:00 committed by GitHub
commit a59ee9ec1f
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4 changed files with 8 additions and 5 deletions

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@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1004.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1015.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1014.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">

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@ -6,6 +6,7 @@ using osu.Framework.Bindables;
using osu.Game.Rulesets.UI;
using System;
using System.Collections.Generic;
using ManagedBass.Fx;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
@ -35,6 +36,7 @@ namespace osu.Game.Screens.Play
private Track track;
private AudioFilter failLowPassFilter;
private AudioFilter failHighPassFilter;
private const float duration = 2500;
@ -52,6 +54,7 @@ namespace osu.Game.Screens.Play
failSample = audio.Samples.Get(@"Gameplay/failsound");
AddInternal(failLowPassFilter = new AudioFilter(audio.TrackMixer));
AddInternal(failHighPassFilter = new AudioFilter(audio.TrackMixer, BQFType.HighPass));
}
private bool started;
@ -66,14 +69,14 @@ namespace osu.Game.Screens.Play
started = true;
failSample.Play();
this.TransformBindableTo(trackFreq, 0, duration).OnComplete(_ =>
{
OnComplete?.Invoke();
});
failHighPassFilter.CutoffTo(300);
failLowPassFilter.CutoffTo(300, duration, Easing.OutCubic);
failSample.Play();
track.AddAdjustment(AdjustableProperty.Frequency, trackFreq);

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@ -37,7 +37,7 @@
</PackageReference>
<PackageReference Include="Realm" Version="10.6.0" />
<PackageReference Include="ppy.osu.Framework" Version="2021.1014.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1004.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1015.0" />
<PackageReference Include="Sentry" Version="3.9.4" />
<PackageReference Include="SharpCompress" Version="0.29.0" />
<PackageReference Include="NUnit" Version="3.13.2" />

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@ -71,7 +71,7 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.1014.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1004.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1015.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
<PropertyGroup>