mirror of
https://github.com/ppy/osu
synced 2024-12-28 18:02:53 +00:00
Merge pull request #27380 from frenzibyte/fix-advanced-stats-display
Fix advanced stats in beatmap info overlay showing "key count" on non-mania beatmaps
This commit is contained in:
commit
a5948d38ac
@ -37,15 +37,9 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
[SetUp]
|
[SetUp]
|
||||||
public void Setup() => Schedule(() => Child = advancedStats = new TestAdvancedStats
|
public void Setup() => Schedule(() => Child = advancedStats = new TestAdvancedStats
|
||||||
{
|
{
|
||||||
Width = 500
|
Width = 500,
|
||||||
});
|
});
|
||||||
|
|
||||||
[SetUpSteps]
|
|
||||||
public void SetUpSteps()
|
|
||||||
{
|
|
||||||
AddStep("reset game ruleset", () => Ruleset.Value = new OsuRuleset().RulesetInfo);
|
|
||||||
}
|
|
||||||
|
|
||||||
private BeatmapInfo exampleBeatmapInfo => new BeatmapInfo
|
private BeatmapInfo exampleBeatmapInfo => new BeatmapInfo
|
||||||
{
|
{
|
||||||
Ruleset = rulesets.AvailableRulesets.First(),
|
Ruleset = rulesets.AvailableRulesets.First(),
|
||||||
@ -74,45 +68,12 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestManiaFirstBarTextManiaBeatmap()
|
public void TestFirstBarText()
|
||||||
{
|
{
|
||||||
AddStep("set game ruleset to mania", () => Ruleset.Value = new ManiaRuleset().RulesetInfo);
|
AddStep("set ruleset to mania", () => advancedStats.Ruleset.Value = new ManiaRuleset().RulesetInfo);
|
||||||
|
|
||||||
AddStep("set beatmap", () => advancedStats.BeatmapInfo = new BeatmapInfo
|
|
||||||
{
|
|
||||||
Ruleset = rulesets.GetRuleset(3) ?? throw new InvalidOperationException("osu!mania ruleset not found"),
|
|
||||||
Difficulty = new BeatmapDifficulty
|
|
||||||
{
|
|
||||||
CircleSize = 5,
|
|
||||||
DrainRate = 4.3f,
|
|
||||||
OverallDifficulty = 4.5f,
|
|
||||||
ApproachRate = 3.1f
|
|
||||||
},
|
|
||||||
StarRating = 8
|
|
||||||
});
|
|
||||||
|
|
||||||
AddAssert("first bar text is correct", () => advancedStats.ChildrenOfType<SpriteText>().First().Text == BeatmapsetsStrings.ShowStatsCsMania);
|
|
||||||
}
|
|
||||||
|
|
||||||
[Test]
|
|
||||||
public void TestManiaFirstBarTextConvert()
|
|
||||||
{
|
|
||||||
AddStep("set game ruleset to mania", () => Ruleset.Value = new ManiaRuleset().RulesetInfo);
|
|
||||||
|
|
||||||
AddStep("set beatmap", () => advancedStats.BeatmapInfo = new BeatmapInfo
|
|
||||||
{
|
|
||||||
Ruleset = new OsuRuleset().RulesetInfo,
|
|
||||||
Difficulty = new BeatmapDifficulty
|
|
||||||
{
|
|
||||||
CircleSize = 5,
|
|
||||||
DrainRate = 4.3f,
|
|
||||||
OverallDifficulty = 4.5f,
|
|
||||||
ApproachRate = 3.1f
|
|
||||||
},
|
|
||||||
StarRating = 8
|
|
||||||
});
|
|
||||||
|
|
||||||
AddAssert("first bar text is correct", () => advancedStats.ChildrenOfType<SpriteText>().First().Text == BeatmapsetsStrings.ShowStatsCsMania);
|
AddAssert("first bar text is correct", () => advancedStats.ChildrenOfType<SpriteText>().First().Text == BeatmapsetsStrings.ShowStatsCsMania);
|
||||||
|
AddStep("set ruleset to osu", () => advancedStats.Ruleset.Value = new OsuRuleset().RulesetInfo);
|
||||||
|
AddAssert("first bar text is correct", () => advancedStats.ChildrenOfType<SpriteText>().First().Text == BeatmapsetsStrings.ShowStatsCs);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -10,6 +10,7 @@ using osu.Framework.Graphics.Shapes;
|
|||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Online.API.Requests.Responses;
|
using osu.Game.Online.API.Requests.Responses;
|
||||||
using osu.Game.Overlays.BeatmapSet.Buttons;
|
using osu.Game.Overlays.BeatmapSet.Buttons;
|
||||||
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Screens.Select.Details;
|
using osu.Game.Screens.Select.Details;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
@ -33,10 +34,10 @@ namespace osu.Game.Overlays.BeatmapSet
|
|||||||
{
|
{
|
||||||
if (value == beatmapSet) return;
|
if (value == beatmapSet) return;
|
||||||
|
|
||||||
beatmapSet = value;
|
basic.BeatmapSet = preview.BeatmapSet = beatmapSet = value;
|
||||||
|
|
||||||
basic.BeatmapSet = preview.BeatmapSet = BeatmapSet;
|
if (IsLoaded)
|
||||||
updateDisplay();
|
updateDisplay();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -50,13 +51,10 @@ namespace osu.Game.Overlays.BeatmapSet
|
|||||||
if (value == beatmapInfo) return;
|
if (value == beatmapInfo) return;
|
||||||
|
|
||||||
basic.BeatmapInfo = advanced.BeatmapInfo = beatmapInfo = value;
|
basic.BeatmapInfo = advanced.BeatmapInfo = beatmapInfo = value;
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void updateDisplay()
|
if (IsLoaded)
|
||||||
{
|
updateDisplay();
|
||||||
Ratings.Ratings = BeatmapSet?.Ratings;
|
}
|
||||||
ratingBox.Alpha = BeatmapSet?.Status > 0 ? 1 : 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public Details()
|
public Details()
|
||||||
@ -101,12 +99,22 @@ namespace osu.Game.Overlays.BeatmapSet
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[Resolved]
|
||||||
private void load()
|
private RulesetStore rulesets { get; set; }
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
|
base.LoadComplete();
|
||||||
updateDisplay();
|
updateDisplay();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void updateDisplay()
|
||||||
|
{
|
||||||
|
Ratings.Ratings = BeatmapSet?.Ratings;
|
||||||
|
ratingBox.Alpha = BeatmapSet?.Status > 0 ? 1 : 0;
|
||||||
|
advanced.Ruleset.Value = rulesets.GetRuleset(beatmapInfo?.Ruleset.OnlineID ?? 0);
|
||||||
|
}
|
||||||
|
|
||||||
private partial class DetailBox : Container
|
private partial class DetailBox : Container
|
||||||
{
|
{
|
||||||
private readonly Container content;
|
private readonly Container content;
|
||||||
|
@ -38,11 +38,6 @@ namespace osu.Game.Screens.Select.Details
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
private IBindable<IReadOnlyList<Mod>> mods { get; set; }
|
private IBindable<IReadOnlyList<Mod>> mods { get; set; }
|
||||||
|
|
||||||
[Resolved]
|
|
||||||
private OsuGameBase game { get; set; }
|
|
||||||
|
|
||||||
private IBindable<RulesetInfo> gameRuleset;
|
|
||||||
|
|
||||||
protected readonly StatisticRow FirstValue, HpDrain, Accuracy, ApproachRate;
|
protected readonly StatisticRow FirstValue, HpDrain, Accuracy, ApproachRate;
|
||||||
private readonly StatisticRow starDifficulty;
|
private readonly StatisticRow starDifficulty;
|
||||||
|
|
||||||
@ -64,6 +59,15 @@ namespace osu.Game.Screens.Select.Details
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ruleset to be used for certain elements of display.
|
||||||
|
/// When set, this will override the set <see cref="Beatmap"/>'s own ruleset.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// No checks are done as to whether the ruleset specified is valid for the currently <see cref="BeatmapInfo"/>.
|
||||||
|
/// </remarks>
|
||||||
|
public Bindable<RulesetInfo> Ruleset { get; } = new Bindable<RulesetInfo>();
|
||||||
|
|
||||||
public AdvancedStats(int columns = 1)
|
public AdvancedStats(int columns = 1)
|
||||||
{
|
{
|
||||||
switch (columns)
|
switch (columns)
|
||||||
@ -137,12 +141,7 @@ namespace osu.Game.Screens.Select.Details
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
// the cached ruleset bindable might be a decoupled bindable provided by SongSelect,
|
Ruleset.BindValueChanged(_ => updateStatistics());
|
||||||
// which we can't rely on in combination with the game-wide selected mods list,
|
|
||||||
// since mods could be updated to the new ruleset instances while the decoupled bindable is held behind,
|
|
||||||
// therefore resulting in performing difficulty calculation with invalid states.
|
|
||||||
gameRuleset = game.Ruleset.GetBoundCopy();
|
|
||||||
gameRuleset.BindValueChanged(_ => updateStatistics());
|
|
||||||
|
|
||||||
mods.BindValueChanged(modsChanged, true);
|
mods.BindValueChanged(modsChanged, true);
|
||||||
}
|
}
|
||||||
@ -169,8 +168,6 @@ namespace osu.Game.Screens.Select.Details
|
|||||||
IBeatmapDifficultyInfo baseDifficulty = BeatmapInfo?.Difficulty;
|
IBeatmapDifficultyInfo baseDifficulty = BeatmapInfo?.Difficulty;
|
||||||
BeatmapDifficulty adjustedDifficulty = null;
|
BeatmapDifficulty adjustedDifficulty = null;
|
||||||
|
|
||||||
IRulesetInfo ruleset = gameRuleset?.Value ?? beatmapInfo.Ruleset;
|
|
||||||
|
|
||||||
if (baseDifficulty != null)
|
if (baseDifficulty != null)
|
||||||
{
|
{
|
||||||
BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(baseDifficulty);
|
BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(baseDifficulty);
|
||||||
@ -180,24 +177,24 @@ namespace osu.Game.Screens.Select.Details
|
|||||||
|
|
||||||
adjustedDifficulty = originalDifficulty;
|
adjustedDifficulty = originalDifficulty;
|
||||||
|
|
||||||
if (gameRuleset != null)
|
if (Ruleset.Value != null)
|
||||||
{
|
{
|
||||||
double rate = 1;
|
double rate = 1;
|
||||||
foreach (var mod in mods.Value.OfType<IApplicableToRate>())
|
foreach (var mod in mods.Value.OfType<IApplicableToRate>())
|
||||||
rate = mod.ApplyToRate(0, rate);
|
rate = mod.ApplyToRate(0, rate);
|
||||||
|
|
||||||
adjustedDifficulty = ruleset.CreateInstance().GetRateAdjustedDisplayDifficulty(originalDifficulty, rate);
|
adjustedDifficulty = Ruleset.Value.CreateInstance().GetRateAdjustedDisplayDifficulty(originalDifficulty, rate);
|
||||||
|
|
||||||
TooltipContent = new AdjustedAttributesTooltip.Data(originalDifficulty, adjustedDifficulty);
|
TooltipContent = new AdjustedAttributesTooltip.Data(originalDifficulty, adjustedDifficulty);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (ruleset.OnlineID)
|
switch (Ruleset.Value?.OnlineID)
|
||||||
{
|
{
|
||||||
case 3:
|
case 3:
|
||||||
// Account for mania differences locally for now.
|
// Account for mania differences locally for now.
|
||||||
// Eventually this should be handled in a more modular way, allowing rulesets to return arbitrary difficulty attributes.
|
// Eventually this should be handled in a more modular way, allowing rulesets to return arbitrary difficulty attributes.
|
||||||
ILegacyRuleset legacyRuleset = (ILegacyRuleset)ruleset.CreateInstance();
|
ILegacyRuleset legacyRuleset = (ILegacyRuleset)Ruleset.Value.CreateInstance();
|
||||||
|
|
||||||
// For the time being, the key count is static no matter what, because:
|
// For the time being, the key count is static no matter what, because:
|
||||||
// a) The method doesn't have knowledge of the active keymods. Doing so may require considerations for filtering.
|
// a) The method doesn't have knowledge of the active keymods. Doing so may require considerations for filtering.
|
||||||
@ -206,7 +203,6 @@ namespace osu.Game.Screens.Select.Details
|
|||||||
|
|
||||||
FirstValue.Title = BeatmapsetsStrings.ShowStatsCsMania;
|
FirstValue.Title = BeatmapsetsStrings.ShowStatsCsMania;
|
||||||
FirstValue.Value = (keyCount, keyCount);
|
FirstValue.Value = (keyCount, keyCount);
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
@ -240,8 +236,8 @@ namespace osu.Game.Screens.Select.Details
|
|||||||
|
|
||||||
starDifficultyCancellationSource = new CancellationTokenSource();
|
starDifficultyCancellationSource = new CancellationTokenSource();
|
||||||
|
|
||||||
var normalStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, gameRuleset.Value, null, starDifficultyCancellationSource.Token);
|
var normalStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, Ruleset.Value, null, starDifficultyCancellationSource.Token);
|
||||||
var moddedStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, gameRuleset.Value, mods.Value, starDifficultyCancellationSource.Token);
|
var moddedStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, Ruleset.Value, mods.Value, starDifficultyCancellationSource.Token);
|
||||||
|
|
||||||
Task.WhenAll(normalStarDifficultyTask, moddedStarDifficultyTask).ContinueWith(_ => Schedule(() =>
|
Task.WhenAll(normalStarDifficultyTask, moddedStarDifficultyTask).ContinueWith(_ => Schedule(() =>
|
||||||
{
|
{
|
||||||
|
@ -286,7 +286,7 @@ namespace osu.Game.Screens.Select
|
|||||||
AutoSizeAxes = Axes.Y,
|
AutoSizeAxes = Axes.Y,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Padding = new MarginPadding(10)
|
Padding = new MarginPadding(10),
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -585,6 +585,11 @@ namespace osu.Game.Screens.Select
|
|||||||
beatmapInfoPrevious = beatmap;
|
beatmapInfoPrevious = beatmap;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// we can't run this in the debounced run due to the selected mods bindable not being debounced,
|
||||||
|
// since mods could be updated to the new ruleset instances while the decoupled bindable is held behind,
|
||||||
|
// therefore resulting in performing difficulty calculation with invalid states.
|
||||||
|
advancedStats.Ruleset.Value = ruleset;
|
||||||
|
|
||||||
void run()
|
void run()
|
||||||
{
|
{
|
||||||
// clear pending task immediately to track any potential nested debounce operation.
|
// clear pending task immediately to track any potential nested debounce operation.
|
||||||
|
Loading…
Reference in New Issue
Block a user