FIx potential sequence of execution issues in PlaylistOverlay

This commit is contained in:
Dean Herbert 2017-07-28 13:54:43 +09:00
parent e448f79154
commit a55586f2ad

View File

@ -77,11 +77,11 @@ namespace osu.Game.Overlays.Music
},
};
beatmaps.BeatmapSetAdded += s => Schedule(() => list.AddBeatmapSet(s));
beatmaps.BeatmapSetRemoved += s => Schedule(() => list.RemoveBeatmapSet(s));
list.BeatmapSets = BeatmapSets = beatmaps.GetAllUsableBeatmapSets();
// todo: these should probably be above the query.
beatmaps.BeatmapSetAdded += s => list.AddBeatmapSet(s);
beatmaps.BeatmapSetRemoved += s => list.RemoveBeatmapSet(s);
beatmapBacking.BindTo(game.Beatmap);