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Don't reuse the same control point references
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@ -128,7 +128,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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if (value != null)
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{
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path.ControlPoints.AddRange(value.ControlPoints);
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path.ControlPoints.AddRange(value.ControlPoints.Select(c => new PathControlPoint(c.Position.Value, c.Type.Value)));
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path.ExpectedDistance.Value = value.ExpectedDistance.Value;
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}
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}
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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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if (value != null)
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{
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path.ControlPoints.AddRange(value.ControlPoints);
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path.ControlPoints.AddRange(value.ControlPoints.Select(c => new PathControlPoint(c.Position.Value, c.Type.Value)));
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path.ExpectedDistance.Value = value.ExpectedDistance.Value;
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}
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}
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