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Make bounding box shrink faster to allow for rapid flinging
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@ -278,8 +278,8 @@ namespace osu.Game.Overlays.Notifications
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{
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var childBounding = Children.First().BoundingBox;
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if (X < 0) childBounding *= new Vector2(1, Math.Max(0, 1 + (X / 800)));
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if (Y > 0) childBounding *= new Vector2(1, Math.Max(0, 1 - (Y / 800)));
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if (X < 0) childBounding *= new Vector2(1, Math.Max(0, 1 + (X / 300)));
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if (Y > 0) childBounding *= new Vector2(1, Math.Max(0, 1 - (Y / 200)));
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return childBounding;
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}
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