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Implement interface on ManiaKeyMod for now
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@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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}
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}
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public abstract class ManiaKeyMod : Mod
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public abstract class ManiaKeyMod : Mod, IApplicableToBeatmapConverter<ManiaHitObject>
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{
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// TODO: implement using the IApplicable interface. Haven't done so yet because KeyCount isn't even hooked up at the moment.
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@ -111,6 +111,11 @@ namespace osu.Game.Rulesets.Mania.Mods
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public abstract int KeyCount { get; }
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public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier
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public override bool Ranked => true;
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public void ApplyToBeatmapConverter(BeatmapConverter<ManiaHitObject> beatmapConverter)
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{
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throw new NotImplementedException();
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}
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}
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public class ManiaModKey1 : ManiaKeyMod
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