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Merge pull request #28521 from bdach/tempo-adjust-editor
Change editor speed adjustment back to adjusting tempo
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commit
a4c575f77a
@ -10,9 +10,11 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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@ -25,14 +27,16 @@ namespace osu.Game.Screens.Edit.Components
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public partial class PlaybackControl : BottomBarContainer
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{
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private IconButton playButton = null!;
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private PlaybackSpeedControl playbackSpeedControl = null!;
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[Resolved]
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private EditorClock editorClock { get; set; } = null!;
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private readonly BindableNumber<double> freqAdjust = new BindableDouble(1);
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private readonly Bindable<EditorScreenMode> currentScreenMode = new Bindable<EditorScreenMode>();
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private readonly BindableNumber<double> tempoAdjustment = new BindableDouble(1);
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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private void load(OverlayColourProvider colourProvider, Editor? editor)
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{
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Background.Colour = colourProvider.Background4;
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@ -47,31 +51,61 @@ namespace osu.Game.Screens.Edit.Components
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Icon = FontAwesome.Regular.PlayCircle,
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Action = togglePause,
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},
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new OsuSpriteText
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playbackSpeedControl = new PlaybackSpeedControl
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{
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Origin = Anchor.BottomLeft,
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Text = EditorStrings.PlaybackSpeed,
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RelativePositionAxes = Axes.Y,
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Y = 0.5f,
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Padding = new MarginPadding { Left = 45 }
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},
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new Container
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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Height = 0.5f,
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Padding = new MarginPadding { Left = 45 },
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Child = new PlaybackTabControl { Current = freqAdjust },
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Padding = new MarginPadding { Left = 45, },
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = EditorStrings.PlaybackSpeed,
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},
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new PlaybackTabControl
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{
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Current = tempoAdjustment,
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RelativeSizeAxes = Axes.X,
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Height = 16,
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},
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}
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}
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};
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Track.BindValueChanged(tr => tr.NewValue?.AddAdjustment(AdjustableProperty.Frequency, freqAdjust), true);
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Track.BindValueChanged(tr => tr.NewValue?.AddAdjustment(AdjustableProperty.Tempo, tempoAdjustment), true);
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if (editor != null)
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currentScreenMode.BindTo(editor.Mode);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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currentScreenMode.BindValueChanged(_ =>
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{
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if (currentScreenMode.Value == EditorScreenMode.Timing)
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{
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tempoAdjustment.Value = 1;
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tempoAdjustment.Disabled = true;
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playbackSpeedControl.FadeTo(0.5f, 400, Easing.OutQuint);
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playbackSpeedControl.TooltipText = "Speed adjustment is unavailable in timing mode. Timing at slower speeds is inaccurate due to resampling artifacts.";
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}
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else
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{
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tempoAdjustment.Disabled = false;
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playbackSpeedControl.FadeTo(1, 400, Easing.OutQuint);
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playbackSpeedControl.TooltipText = default;
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}
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});
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}
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protected override void Dispose(bool isDisposing)
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{
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Track.Value?.RemoveAdjustment(AdjustableProperty.Frequency, freqAdjust);
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Track.Value?.RemoveAdjustment(AdjustableProperty.Frequency, tempoAdjustment);
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base.Dispose(isDisposing);
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}
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@ -109,6 +143,11 @@ namespace osu.Game.Screens.Edit.Components
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playButton.Icon = editorClock.IsRunning ? pause_icon : play_icon;
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}
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private partial class PlaybackSpeedControl : FillFlowContainer, IHasTooltip
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{
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public LocalisableString TooltipText { get; set; }
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}
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private partial class PlaybackTabControl : OsuTabControl<double>
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{
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private static readonly double[] tempo_values = { 0.25, 0.5, 0.75, 1 };
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@ -174,7 +213,7 @@ namespace osu.Game.Screens.Edit.Components
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protected override bool OnHover(HoverEvent e)
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{
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updateState();
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return true;
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return false;
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}
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protected override void OnHoverLost(HoverLostEvent e) => updateState();
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