From a4c0bfd099bb6a5140e1513cb5ac640c085082bd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Jan 2024 17:37:20 +0900 Subject: [PATCH] Change taiko's default key ordering to better match display order Fixes the issue originally fixed via https://github.com/ppy/osu/pull/10553 in a slightly different way, allowing more flexibility. --- osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index ad3b7b09f7..b80d8218f5 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -69,11 +69,11 @@ public class TaikoRuleset : Ruleset, ILegacyRuleset public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[] { - new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre), - new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim), new KeyBinding(InputKey.D, TaikoAction.LeftRim), new KeyBinding(InputKey.F, TaikoAction.LeftCentre), + new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre), new KeyBinding(InputKey.J, TaikoAction.RightCentre), + new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim), new KeyBinding(InputKey.K, TaikoAction.RightRim), };