mirror of
https://github.com/ppy/osu
synced 2025-02-26 23:51:04 +00:00
Ensure 0 score from miss judgements, add test
This commit is contained in:
parent
da07354f05
commit
a4ad0bd174
41
osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs
Normal file
41
osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Testing;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Gameplay
|
||||||
|
{
|
||||||
|
[HeadlessTest]
|
||||||
|
public class TestSceneScoreProcessor : OsuTestScene
|
||||||
|
{
|
||||||
|
[Test]
|
||||||
|
public void TestNoScoreIncreaseFromMiss()
|
||||||
|
{
|
||||||
|
var beatmap = new Beatmap<TestHitObject> { HitObjects = { new TestHitObject() } };
|
||||||
|
|
||||||
|
var scoreProcessor = new ScoreProcessor();
|
||||||
|
scoreProcessor.ApplyBeatmap(beatmap);
|
||||||
|
|
||||||
|
// Apply a miss judgement
|
||||||
|
scoreProcessor.ApplyResult(new JudgementResult(new TestHitObject(), new TestJudgement()) { Type = HitResult.Miss });
|
||||||
|
|
||||||
|
Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(0.0));
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestHitObject : HitObject
|
||||||
|
{
|
||||||
|
public override Judgement CreateJudgement() => new TestJudgement();
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestJudgement : Judgement
|
||||||
|
{
|
||||||
|
protected override int NumericResultFor(HitResult result) => 100;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -133,17 +133,19 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
double scoreIncrease = result.Type == HitResult.Miss ? 0 : result.Judgement.NumericResultFor(result);
|
||||||
|
|
||||||
if (result.Judgement.IsBonus)
|
if (result.Judgement.IsBonus)
|
||||||
{
|
{
|
||||||
if (result.IsHit)
|
if (result.IsHit)
|
||||||
bonusScore += result.Judgement.NumericResultFor(result);
|
bonusScore += scoreIncrease;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (result.HasResult)
|
if (result.HasResult)
|
||||||
scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) + 1;
|
scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) + 1;
|
||||||
|
|
||||||
baseScore += result.Judgement.NumericResultFor(result);
|
baseScore += scoreIncrease;
|
||||||
rollingMaxBaseScore += result.Judgement.MaxNumericResult;
|
rollingMaxBaseScore += result.Judgement.MaxNumericResult;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -169,17 +171,19 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
if (result.FailedAtJudgement)
|
if (result.FailedAtJudgement)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
double scoreIncrease = result.Type == HitResult.Miss ? 0 : result.Judgement.NumericResultFor(result);
|
||||||
|
|
||||||
if (result.Judgement.IsBonus)
|
if (result.Judgement.IsBonus)
|
||||||
{
|
{
|
||||||
if (result.IsHit)
|
if (result.IsHit)
|
||||||
bonusScore -= result.Judgement.NumericResultFor(result);
|
bonusScore -= scoreIncrease;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (result.HasResult)
|
if (result.HasResult)
|
||||||
scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) - 1;
|
scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) - 1;
|
||||||
|
|
||||||
baseScore -= result.Judgement.NumericResultFor(result);
|
baseScore -= scoreIncrease;
|
||||||
rollingMaxBaseScore -= result.Judgement.MaxNumericResult;
|
rollingMaxBaseScore -= result.Judgement.MaxNumericResult;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user