Fix game-wide performance drop when triangles intro is used

This commit is contained in:
Dean Herbert 2019-10-29 01:09:49 +09:00
parent 50a1f06ad9
commit a4a57eec54

View File

@ -42,6 +42,7 @@ namespace osu.Game.Screens.Menu
public IntroSequence()
{
RelativeSizeAxes = Axes.Both;
Alpha = 0;
}
[BackgroundDependencyLoader]