Parallax Option works now

This commit is contained in:
Jorolf 2017-02-18 21:34:21 +01:00
parent 353581bf16
commit a48e4a31a7
3 changed files with 25 additions and 6 deletions

View File

@ -31,6 +31,7 @@ protected override void InitialiseDefaults()
Set(OsuConfig.SnakingInSliders, true);
Set(OsuConfig.SnakingOutSliders, false);
Set(OsuConfig.MenuParallax, true);
//todo: implement all settings below this line (remove the Disabled set when doing so).
Set(OsuConfig.MouseSpeed, 1.0).Disabled = true;
@ -143,7 +144,6 @@ protected override void InitialiseDefaults()
Set(OsuConfig.DetectPerformanceIssues, true).Disabled = true;
Set(OsuConfig.MenuMusic, true).Disabled = true;
Set(OsuConfig.MenuVoice, true).Disabled = true;
Set(OsuConfig.MenuParallax, true).Disabled = true;
Set(OsuConfig.RawInput, false).Disabled = true;
Set(OsuConfig.AbsoluteToOsuWindow, Get<bool>(OsuConfig.RawInput)).Disabled = true;
Set(OsuConfig.ShowMenuTips, true).Disabled = true;

View File

@ -8,12 +8,26 @@
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Transformations;
using osu.Game.Configuration;
namespace osu.Game.Graphics.Containers
{
class ParallaxContainer : Container
{
public float ParallaxAmount = 0.02f;
public float ParallaxAmount
{
get
{
return defaultParallaxAmount;
}
set
{
defaultParallaxAmount = value;
}
}
private float parallaxAmount;
private float defaultParallaxAmount = 0.02f;
public override bool Contains(Vector2 screenSpacePos) => true;
@ -34,9 +48,15 @@ public ParallaxContainer()
protected override Container<Drawable> Content => content;
[BackgroundDependencyLoader]
private void load(UserInputManager input)
private void load(UserInputManager input, OsuConfigManager config)
{
this.input = input;
config.GetBindable<bool>(OsuConfig.MenuParallax).ValueChanged += delegate
{
parallaxAmount = config.GetBindable<bool>(OsuConfig.MenuParallax) ? defaultParallaxAmount : 0;
};
parallaxAmount = config.GetBindable<bool>(OsuConfig.MenuParallax) ? defaultParallaxAmount : 0;
}
bool firstUpdate = true;
@ -46,8 +66,8 @@ protected override void Update()
base.Update();
Vector2 offset = input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.NativeState.Position) - DrawSize / 2;
content.MoveTo(offset * ParallaxAmount, firstUpdate ? 0 : 1000, EasingTypes.OutQuint);
content.Scale = new Vector2(1 + ParallaxAmount);
content.MoveTo(offset * parallaxAmount, firstUpdate ? 0 : 1000, EasingTypes.OutQuint);
content.Scale = new Vector2(1 + parallaxAmount);
firstUpdate = false;
}

View File

@ -59,7 +59,6 @@ private void load(OsuGame game)
background.Preload(game);
buttons.OnSettings = game.ToggleOptions;
}
protected override void OnEntering(Screen last)