mirror of https://github.com/ppy/osu
Parallax Option works now
This commit is contained in:
parent
353581bf16
commit
a48e4a31a7
|
@ -31,6 +31,7 @@ protected override void InitialiseDefaults()
|
|||
Set(OsuConfig.SnakingInSliders, true);
|
||||
Set(OsuConfig.SnakingOutSliders, false);
|
||||
|
||||
Set(OsuConfig.MenuParallax, true);
|
||||
//todo: implement all settings below this line (remove the Disabled set when doing so).
|
||||
|
||||
Set(OsuConfig.MouseSpeed, 1.0).Disabled = true;
|
||||
|
@ -143,7 +144,6 @@ protected override void InitialiseDefaults()
|
|||
Set(OsuConfig.DetectPerformanceIssues, true).Disabled = true;
|
||||
Set(OsuConfig.MenuMusic, true).Disabled = true;
|
||||
Set(OsuConfig.MenuVoice, true).Disabled = true;
|
||||
Set(OsuConfig.MenuParallax, true).Disabled = true;
|
||||
Set(OsuConfig.RawInput, false).Disabled = true;
|
||||
Set(OsuConfig.AbsoluteToOsuWindow, Get<bool>(OsuConfig.RawInput)).Disabled = true;
|
||||
Set(OsuConfig.ShowMenuTips, true).Disabled = true;
|
||||
|
|
|
@ -8,12 +8,26 @@
|
|||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Configuration;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
class ParallaxContainer : Container
|
||||
{
|
||||
public float ParallaxAmount = 0.02f;
|
||||
public float ParallaxAmount
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultParallaxAmount;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
defaultParallaxAmount = value;
|
||||
}
|
||||
}
|
||||
private float parallaxAmount;
|
||||
private float defaultParallaxAmount = 0.02f;
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
|
||||
|
@ -34,9 +48,15 @@ public ParallaxContainer()
|
|||
protected override Container<Drawable> Content => content;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(UserInputManager input)
|
||||
private void load(UserInputManager input, OsuConfigManager config)
|
||||
{
|
||||
this.input = input;
|
||||
|
||||
config.GetBindable<bool>(OsuConfig.MenuParallax).ValueChanged += delegate
|
||||
{
|
||||
parallaxAmount = config.GetBindable<bool>(OsuConfig.MenuParallax) ? defaultParallaxAmount : 0;
|
||||
};
|
||||
parallaxAmount = config.GetBindable<bool>(OsuConfig.MenuParallax) ? defaultParallaxAmount : 0;
|
||||
}
|
||||
|
||||
bool firstUpdate = true;
|
||||
|
@ -46,8 +66,8 @@ protected override void Update()
|
|||
base.Update();
|
||||
|
||||
Vector2 offset = input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.NativeState.Position) - DrawSize / 2;
|
||||
content.MoveTo(offset * ParallaxAmount, firstUpdate ? 0 : 1000, EasingTypes.OutQuint);
|
||||
content.Scale = new Vector2(1 + ParallaxAmount);
|
||||
content.MoveTo(offset * parallaxAmount, firstUpdate ? 0 : 1000, EasingTypes.OutQuint);
|
||||
content.Scale = new Vector2(1 + parallaxAmount);
|
||||
|
||||
firstUpdate = false;
|
||||
}
|
||||
|
|
|
@ -59,7 +59,6 @@ private void load(OsuGame game)
|
|||
background.Preload(game);
|
||||
|
||||
buttons.OnSettings = game.ToggleOptions;
|
||||
|
||||
}
|
||||
|
||||
protected override void OnEntering(Screen last)
|
||||
|
|
Loading…
Reference in New Issue