Merge branch 'multiplayer-rename-game-type' into multiplayer-match-rulesets

This commit is contained in:
Dean Herbert 2021-08-03 14:55:51 +09:00
commit a42762e351
18 changed files with 194 additions and 278 deletions

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@ -2,10 +2,30 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModClassic : ModClassic
public class TaikoModClassic : ModClassic, IApplicableToDrawableRuleset<TaikoHitObject>, IUpdatableByPlayfield
{
private DrawableTaikoRuleset drawableTaikoRuleset;
public void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
{
drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset;
}
public void Update(Playfield playfield)
{
// Classic taiko scrolls at a constant 100px per 1000ms. More notes become visible as the playfield is lengthened.
const float scroll_rate = 10;
// Since the time range will depend on a positional value, it is referenced to the x480 pixel space.
float ratio = drawableTaikoRuleset.DrawHeight / 480;
drawableTaikoRuleset.TimeRange.Value = (playfield.HitObjectContainer.DrawWidth / ratio) * scroll_rate;
}
}
}

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@ -12,23 +12,11 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModHidden : ModHidden, IApplicableToDifficulty
public class TaikoModHidden : ModHidden
{
public override string Description => @"Beats fade out before you hit them!";
public override double ScoreMultiplier => 1.06;
/// <summary>
/// In osu-stable, the hit position is 160, so the active playfield is essentially 160 pixels shorter
/// than the actual screen width. The normalized playfield height is 480, so on a 4:3 screen the
/// playfield ratio of the active area up to the hit position will actually be (640 - 160) / 480 = 1.
/// For custom resolutions/aspect ratios (x:y), the screen width given the normalized height becomes 480 * x / y instead,
/// and the playfield ratio becomes (480 * x / y - 160) / 480 = x / y - 1/3.
/// This constant is equal to the playfield ratio on 4:3 screens divided by the playfield ratio on 16:9 screens.
/// </summary>
private const double hd_sv_scale = (4.0 / 3.0 - 1.0 / 3.0) / (16.0 / 9.0 - 1.0 / 3.0);
private double originalSliderMultiplier;
private ControlPointInfo controlPointInfo;
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
@ -41,7 +29,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
double beatLength = controlPointInfo.TimingPointAt(position).BeatLength;
double speedMultiplier = controlPointInfo.DifficultyPointAt(position).SpeedMultiplier;
return originalSliderMultiplier * speedMultiplier * TimingControlPoint.DEFAULT_BEAT_LENGTH / beatLength;
return speedMultiplier * TimingControlPoint.DEFAULT_BEAT_LENGTH / beatLength;
}
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
@ -69,22 +57,6 @@ namespace osu.Game.Rulesets.Taiko.Mods
}
}
public void ReadFromDifficulty(BeatmapDifficulty difficulty)
{
}
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
// needs to be read after all processing has been run (TaikoBeatmapConverter applies an adjustment which would otherwise be omitted).
originalSliderMultiplier = difficulty.SliderMultiplier;
// osu-stable has an added playfield cover that essentially forces a 4:3 playfield ratio, by cutting off all objects past that size.
// This is not yet implemented; instead a playfield adjustment container is present which maintains a 16:9 ratio.
// For now, increase the slider multiplier proportionally so that the notes stay on the screen for the same amount of time as on stable.
// Note that this means that the notes will scroll faster as they have a longer distance to travel on the screen in that same amount of time.
difficulty.SliderMultiplier /= hd_sv_scale;
}
public override void ApplyToBeatmap(IBeatmap beatmap)
{
controlPointInfo = beatmap.ControlPointInfo;

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@ -3,6 +3,7 @@
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables;
@ -24,12 +25,14 @@ namespace osu.Game.Rulesets.Taiko.UI
{
public class DrawableTaikoRuleset : DrawableScrollingRuleset<TaikoHitObject>
{
private SkinnableDrawable scroller;
public new BindableDouble TimeRange => base.TimeRange;
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
protected override bool UserScrollSpeedAdjustment => false;
private SkinnableDrawable scroller;
public DrawableTaikoRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods)
{

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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.UI
/// <summary>
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>.
/// </summary>
public const float DEFAULT_HEIGHT = 178;
public const float DEFAULT_HEIGHT = 212;
private Container<HitExplosion> hitExplosionContainer;
private Container<KiaiHitExplosion> kiaiExplosionContainer;

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@ -1,18 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Graphics;
namespace osu.Game.Online.Rooms
{
public abstract class GameType
{
public abstract string Name { get; }
public abstract Drawable GetIcon(OsuColour colours, float size);
public override int GetHashCode() => GetType().GetHashCode();
public override bool Equals(object obj) => GetType() == obj?.GetType();
}
}

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@ -1,25 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Online.Rooms.GameTypes
{
public class GameTypePlaylists : GameType
{
public override string Name => "Playlists";
public override Drawable GetIcon(OsuColour colours, float size) => new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.Regular.Clock,
Size = new Vector2(size),
Colour = colours.Blue,
Shadow = false
};
}
}

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@ -1,28 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Online.Rooms.GameTypes
{
public class GameTypeTag : GameType
{
public override string Name => "Tag";
public override Drawable GetIcon(OsuColour colours, float size)
{
return new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.Solid.Sync,
Size = new Vector2(size),
Colour = colours.Blue,
Shadow = false,
};
}
}
}

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@ -1,45 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Online.Rooms.GameTypes
{
public class GameTypeTagTeam : GameType
{
public override string Name => "Tag Team";
public override Drawable GetIcon(OsuColour colours, float size)
{
return new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(2f),
Children = new[]
{
new SpriteIcon
{
Icon = FontAwesome.Solid.Sync,
Size = new Vector2(size * 0.75f),
Colour = colours.Blue,
Shadow = false,
},
new SpriteIcon
{
Icon = FontAwesome.Solid.Sync,
Size = new Vector2(size * 0.75f),
Colour = colours.Pink,
Shadow = false,
},
},
};
}
}
}

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@ -1,32 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Online.Rooms.GameTypes
{
public class GameTypeTeamVersus : GameType
{
public override string Name => "Team Versus";
public override Drawable GetIcon(OsuColour colours, float size)
{
return new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(2f),
Children = new[]
{
new VersusRow(colours.Blue, colours.Pink, size * 0.5f),
new VersusRow(colours.Blue, colours.Pink, size * 0.5f),
},
};
}
}
}

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@ -1,22 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Graphics;
namespace osu.Game.Online.Rooms.GameTypes
{
public class GameTypeVersus : GameType
{
public override string Name => "Versus";
public override Drawable GetIcon(OsuColour colours, float size)
{
return new VersusRow(colours.Blue, colours.Blue, size * 0.6f)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
}
}
}

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@ -1,55 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Online.Rooms.GameTypes
{
public class VersusRow : FillFlowContainer
{
public VersusRow(Color4 first, Color4 second, float size)
{
var triangleSize = new Vector2(size);
AutoSizeAxes = Axes.Both;
Spacing = new Vector2(2f, 0f);
Children = new[]
{
new Container
{
Size = triangleSize,
Colour = first,
Children = new[]
{
new EquilateralTriangle
{
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Rotation = 90,
EdgeSmoothness = new Vector2(1f),
},
},
},
new Container
{
Size = triangleSize,
Colour = second,
Children = new[]
{
new EquilateralTriangle
{
Anchor = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Rotation = -90,
EdgeSmoothness = new Vector2(1f),
},
},
},
};
}
}
}

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@ -0,0 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
namespace osu.Game.Online.Rooms
{
public enum MatchType
{
Playlists,
[Description("Head to head")]
HeadToHead,
[Description("Team VS")]
TeamVersus,
}
}

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@ -7,7 +7,6 @@ using Newtonsoft.Json;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.IO.Serialization.Converters;
using osu.Game.Online.Rooms.GameTypes;
using osu.Game.Online.Rooms.RoomStatuses;
using osu.Game.Users;
using osu.Game.Utils;
@ -63,7 +62,7 @@ namespace osu.Game.Online.Rooms
[Cached]
[JsonIgnore]
public readonly Bindable<GameType> Type = new Bindable<GameType>(new GameTypePlaylists());
public readonly Bindable<MatchType> Type = new Bindable<MatchType>();
[Cached]
[JsonIgnore]

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@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
/// <summary>
/// The maximum span of time that may be visible by the length of the scrolling axes.
/// </summary>
private const double time_span_max = 10000;
private const double time_span_max = 20000;
/// <summary>
/// The step increase/decrease of the span of time visible by the length of the scrolling axes.

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@ -2,24 +2,28 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Online.Rooms;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.OnlinePlay.Components
{
public class DrawableGameType : CircularContainer, IHasTooltip
{
private readonly GameType type;
private readonly MatchType type;
public LocalisableString TooltipText => type.Name;
public LocalisableString TooltipText => type.GetLocalisableDescription();
public DrawableGameType(GameType type)
public DrawableGameType(MatchType type)
{
this.type = type;
Masking = true;
@ -34,10 +38,138 @@ namespace osu.Game.Screens.OnlinePlay.Components
};
}
[Resolved]
private OsuColour colours { get; set; }
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
Add(type.GetIcon(colours, Height / 2));
Add(getIconFor(type));
}
private Drawable getIconFor(MatchType matchType)
{
float size = Height / 2;
switch (matchType)
{
default:
case MatchType.Playlists:
return new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(size),
Icon = FontAwesome.Regular.Clock,
Colour = colours.Blue,
Shadow = false
};
case MatchType.HeadToHead:
return new VersusRow(colours.Blue, colours.Blue, size * 0.6f)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
case MatchType.TeamVersus:
return new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(2f),
Children = new[]
{
new VersusRow(colours.Blue, colours.Pink, size * 0.5f),
new VersusRow(colours.Blue, colours.Pink, size * 0.5f),
},
};
// case MatchType.TagCoop:
// return new SpriteIcon
// {
// Anchor = Anchor.Centre,
// Origin = Anchor.Centre,
// Size = new Vector2(size),
// Icon = FontAwesome.Solid.Sync,
// Colour = colours.Blue,
//
// Shadow = false
// };
// case MatchType.TagTeamCoop:
// return new FillFlowContainer
// {
// Anchor = Anchor.Centre,
// Origin = Anchor.Centre,
// AutoSizeAxes = Axes.Both,
// Direction = FillDirection.Horizontal,
// Spacing = new Vector2(2f),
// Children = new[]
// {
// new SpriteIcon
// {
// Icon = FontAwesome.Solid.Sync,
// Size = new Vector2(size * 0.75f),
// Colour = colours.Blue,
// Shadow = false,
// },
// new SpriteIcon
// {
// Icon = FontAwesome.Solid.Sync,
// Size = new Vector2(size * 0.75f),
// Colour = colours.Pink,
// Shadow = false,
// },
// },
// };
}
}
private class VersusRow : FillFlowContainer
{
public VersusRow(Color4 first, Color4 second, float size)
{
var triangleSize = new Vector2(size);
AutoSizeAxes = Axes.Both;
Spacing = new Vector2(2f, 0f);
Children = new[]
{
new Container
{
Size = triangleSize,
Colour = first,
Children = new[]
{
new EquilateralTriangle
{
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Rotation = 90,
EdgeSmoothness = new Vector2(1f),
},
},
},
new Container
{
Size = triangleSize,
Colour = second,
Children = new[]
{
new EquilateralTriangle
{
Anchor = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Rotation = -90,
EdgeSmoothness = new Vector2(1f),
},
},
},
};
}
}
}
}

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@ -9,31 +9,27 @@ using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Online.Rooms;
using osu.Game.Online.Rooms.GameTypes;
using osu.Game.Screens.OnlinePlay.Components;
using osuTK;
namespace osu.Game.Screens.OnlinePlay.Match.Components
{
public class GameTypePicker : DisableableTabControl<GameType>
public class GameTypePicker : DisableableTabControl<MatchType>
{
private const float height = 40;
private const float selection_width = 3;
protected override TabItem<GameType> CreateTabItem(GameType value) => new GameTypePickerItem(value);
protected override TabItem<MatchType> CreateTabItem(MatchType value) => new GameTypePickerItem(value);
protected override Dropdown<GameType> CreateDropdown() => null;
protected override Dropdown<MatchType> CreateDropdown() => null;
public GameTypePicker()
{
Height = height + selection_width * 2;
TabContainer.Spacing = new Vector2(10 - selection_width * 2);
AddItem(new GameTypeTag());
AddItem(new GameTypeVersus());
AddItem(new GameTypeTagTeam());
AddItem(new GameTypeTeamVersus());
AddItem(new GameTypePlaylists());
AddItem(MatchType.HeadToHead);
AddItem(MatchType.TeamVersus);
}
private class GameTypePickerItem : DisableableTabItem
@ -42,7 +38,7 @@ namespace osu.Game.Screens.OnlinePlay.Match.Components
private readonly CircularContainer hover, selection;
public GameTypePickerItem(GameType value)
public GameTypePickerItem(MatchType value)
: base(value)
{
AutoSizeAxes = Axes.Both;

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@ -6,6 +6,7 @@ using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.ExceptionExtensions;
using osu.Framework.Graphics;
@ -265,7 +266,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
loadingLayer = new LoadingLayer(true)
};
TypePicker.Current.BindValueChanged(type => typeLabel.Text = type.NewValue?.Name ?? string.Empty, true);
TypePicker.Current.BindValueChanged(type => typeLabel.Text = type.NewValue.GetLocalisableDescription(), true);
RoomName.BindValueChanged(name => NameField.Text = name.NewValue, true);
Availability.BindValueChanged(availability => AvailabilityPicker.Current.Value = availability.NewValue, true);
Type.BindValueChanged(type => TypePicker.Current.Value = type.NewValue, true);

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@ -30,7 +30,7 @@ namespace osu.Game.Screens.OnlinePlay
protected Bindable<RoomStatus> Status { get; private set; }
[Resolved(typeof(Room))]
protected Bindable<GameType> Type { get; private set; }
protected Bindable<MatchType> Type { get; private set; }
[Resolved(typeof(Room))]
protected BindableList<PlaylistItem> Playlist { get; private set; }