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Fix accessibility of areConcurrent
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@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Edit.Checks
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}
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}
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protected bool areConcurrent(HitObject hitobject, HitObject nextHitobject) => nextHitobject.StartTime <= hitobject.GetEndTime() + ms_leniency;
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private bool areConcurrent(HitObject hitobject, HitObject nextHitobject) => nextHitobject.StartTime <= hitobject.GetEndTime() + ms_leniency;
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public abstract class IssueTemplateConcurrent : IssueTemplate
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{
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