diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index dfc3c2b61d..60843acb4f 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -505,9 +505,9 @@ namespace osu.Game.Screens.Play volumeOverlay.IsMuted.Value = false; // Check values before resetting, as the user may have only had mute enabled, in which case we might not need to adjust volumes. - if (audioManager.Volume.Value < volume_requirement) + if (audioManager.Volume.Value <= volume_requirement) audioManager.Volume.SetDefault(); - if (audioManager.VolumeTrack.Value < volume_requirement) + if (audioManager.VolumeTrack.Value <= volume_requirement) audioManager.VolumeTrack.SetDefault(); return true;