Test stopping behavior

This commit is contained in:
voidedWarranties 2020-03-21 12:15:20 -07:00
parent 7e4f58c2d3
commit a38c912c6d
2 changed files with 58 additions and 9 deletions

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@ -0,0 +1,51 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Screens.Edit.Components;
using osuTK;
namespace osu.Game.Tests.Visual.Editor
{
[TestFixture]
public class TestSceneEditorClock : EditorClockTestScene
{
public TestSceneEditorClock()
{
Add(new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new TimeInfoContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200, 100)
},
new PlaybackControl
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200, 100)
}
}
});
}
[Test]
public void TestStopAtTrackEnd()
{
AddStep("Reset clock", () => Clock.Seek(0));
AddStep("Start clock", Clock.Start);
AddAssert("Clock running", () => Clock.IsRunning);
AddStep("Seek near end", () => Clock.Seek(Clock.TrackLength - 250));
AddUntilStep("Clock stops", () => !Clock.IsRunning);
AddAssert("Clock stopped at end", () => Clock.CurrentTime == Clock.TrackLength);
AddStep("Start clock again", Clock.Start);
AddAssert("Clock looped", () => Clock.IsRunning && Clock.CurrentTime < Clock.TrackLength);
}
}
}

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@ -113,7 +113,6 @@ protected override void Update()
private class StartStopButton : OsuButton
{
private IAdjustableClock adjustableClock;
private bool started;
public StartStopButton()
{
@ -132,18 +131,17 @@ private void load(IAdjustableClock adjustableClock)
private void onClick()
{
if (started)
{
if (adjustableClock.IsRunning)
adjustableClock.Stop();
Text = "Start";
}
else
{
adjustableClock.Start();
Text = "Stop";
}
}
started = !started;
protected override void Update()
{
base.Update();
Text = adjustableClock.IsRunning ? "Stop" : "Start";
}
}
}