From fd518e2294823091f36a4f7dab3e567f492ae322 Mon Sep 17 00:00:00 2001 From: MrTheMake Date: Thu, 20 Jul 2017 01:57:46 +0200 Subject: [PATCH] Don't start a beatmap's track until the intro is done playing --- osu.Game/Screens/Menu/Intro.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Menu/Intro.cs b/osu.Game/Screens/Menu/Intro.cs index 4ab157db05..aeb5282666 100644 --- a/osu.Game/Screens/Menu/Intro.cs +++ b/osu.Game/Screens/Menu/Intro.cs @@ -121,7 +121,9 @@ protected override void OnEntering(Screen last) Scheduler.AddDelayed(delegate { - track.Start(); + // Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Manu. + if (menuMusic) + track.Start(); LoadComponentAsync(mainMenu = new MainMenu());