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https://github.com/ppy/osu
synced 2024-12-14 10:57:41 +00:00
Play control.
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parent
d2495e34fb
commit
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@ -7,11 +7,14 @@ using System.Linq;
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using OpenTK;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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using osu.Framework;
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using osu.Framework;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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using osu.Framework.Input;
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using osu.Game.Beatmaps.IO;
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using osu.Game.Database;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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@ -21,18 +24,23 @@ namespace osu.Game.Overlays
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{
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{
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private Sprite backgroundSprite;
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private Sprite backgroundSprite;
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private Box progress;
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private Box progress;
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private ClickableTextAwesome playButton, listButton;
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private SpriteText title, artist;
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private SpriteText title, artist;
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private OsuGameBase osuGame;
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private List<BeatmapSetInfo> playList;
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private List<BeatmapSetInfo> playList;
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private BeatmapSetInfo currentPlay;
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private BeatmapSetInfo currentPlay;
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private AudioTrack currentTrack;
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public override void Load(BaseGame game)
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public override void Load(BaseGame game)
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{
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{
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base.Load(game);
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base.Load(game);
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playList = (game as OsuGameBase).Beatmaps.Query<BeatmapSetInfo>().ToList();
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osuGame = game as OsuGameBase;
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playList = osuGame.Beatmaps.Query<BeatmapSetInfo>().ToList();
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currentPlay = playList.FirstOrDefault();
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currentPlay = playList.FirstOrDefault();
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Width = 400;
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Width = 400;
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Height = 130;
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Height = 130;
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CornerRadius = 5;
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CornerRadius = 5;
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Masking = true;
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Masking = true;
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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backgroundSprite = getScaledSprite(game.Textures.Get(@"Backgrounds/bg4")),//placeholder
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backgroundSprite = getScaledSprite(game.Textures.Get(@"Backgrounds/bg4")),//placeholder
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@ -48,7 +56,7 @@ namespace osu.Game.Overlays
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Position = new Vector2(0, 40),
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Position = new Vector2(0, 40),
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TextSize = 20,
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TextSize = 20,
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Colour = Color4.White,
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Colour = Color4.White,
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Text = currentPlay?.Metadata.TitleUnicode ?? currentPlay?.Metadata.Title ?? @"Nothing to play"
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Text = @"Nothing to play"
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},
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},
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artist = new SpriteText
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artist = new SpriteText
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{
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{
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@ -57,7 +65,7 @@ namespace osu.Game.Overlays
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Position = new Vector2(0, 45),
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Position = new Vector2(0, 45),
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TextSize = 12,
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TextSize = 12,
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Colour = Color4.White,
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Colour = Color4.White,
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Text = currentPlay?.Metadata.ArtistUnicode ?? currentPlay?.Metadata.Artist ?? @"Nothing to play"
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Text = @"Nothing to play"
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},
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},
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new Box
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new Box
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{
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{
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@ -67,13 +75,27 @@ namespace osu.Game.Overlays
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Anchor = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Colour = new Color4(0, 0, 0, 127)
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Colour = new Color4(0, 0, 0, 127)
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},
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},
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new ClickableTextAwesome
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playButton = new ClickableTextAwesome
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{
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{
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TextSize = 30,
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TextSize = 30,
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Icon = FontAwesome.play_circle_o,
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Icon = FontAwesome.play_circle_o,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Anchor = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Position = new Vector2(0, 30)
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Position = new Vector2(0, 30),
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Action = () =>
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{
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if (currentTrack == null) return;
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if (currentTrack.IsRunning)
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{
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currentTrack.Stop();
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playButton.Icon = FontAwesome.play_circle_o;
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}
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else
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{
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currentTrack.Start();
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playButton.Icon = FontAwesome.pause;
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}
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}
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},
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},
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new ClickableTextAwesome
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new ClickableTextAwesome
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{
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{
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@ -81,7 +103,8 @@ namespace osu.Game.Overlays
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Icon = FontAwesome.step_backward,
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Icon = FontAwesome.step_backward,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Anchor = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Position = new Vector2(-30, 30)
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Position = new Vector2(-30, 30),
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Action = prev
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},
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},
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new ClickableTextAwesome
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new ClickableTextAwesome
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{
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{
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@ -89,9 +112,10 @@ namespace osu.Game.Overlays
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Icon = FontAwesome.step_forward,
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Icon = FontAwesome.step_forward,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Anchor = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Position = new Vector2(30, 30)
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Position = new Vector2(30, 30),
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Action = next
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},
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},
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new ClickableTextAwesome
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listButton = new ClickableTextAwesome
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{
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{
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TextSize = 15,
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TextSize = 15,
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Icon = FontAwesome.bars,
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Icon = FontAwesome.bars,
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@ -109,6 +133,55 @@ namespace osu.Game.Overlays
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Colour = Color4.Orange
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Colour = Color4.Orange
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}
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}
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};
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};
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if (currentPlay != null) play(currentPlay, null);
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}
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private void prev()
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{
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int i = playList.IndexOf(currentPlay);
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if (i == -1) return;
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i = (i - 1 + playList.Count) % playList.Count;
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currentPlay = playList[i];
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play(currentPlay, false);
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}
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private void next()
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{
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int i = playList.IndexOf(currentPlay);
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if (i == -1) return;
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i = (i + 1) % playList.Count;
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currentPlay = playList[i];
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play(currentPlay, true);
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}
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private void play(BeatmapSetInfo beatmap, bool? isNext)
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{
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title.Text = beatmap.Metadata.TitleUnicode ?? beatmap.Metadata.Title;
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artist.Text = beatmap.Metadata.ArtistUnicode ?? beatmap.Metadata.Artist;
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ArchiveReader reader = osuGame.Beatmaps.GetReader(currentPlay);
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currentTrack?.Stop();
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currentTrack = new AudioTrackBass(reader.ReadFile(beatmap.Metadata.AudioFile));
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currentTrack.Start();
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Sprite newBackground = getScaledSprite(TextureLoader.FromStream(reader.ReadFile(beatmap.Metadata.BackgroundFile)));
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Add(newBackground);
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if (isNext == true)
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{
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newBackground.Position = new Vector2(400, 0);
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newBackground.MoveToX(0, 200, EasingTypes.Out);
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backgroundSprite.MoveToX(-400, 200, EasingTypes.Out);
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backgroundSprite.Expire();
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}
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else if (isNext == false)
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{
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newBackground.Position = new Vector2(-400, 0);
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newBackground.MoveToX(0, 200, EasingTypes.Out);
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backgroundSprite.MoveToX(400, 200, EasingTypes.Out);
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backgroundSprite.Expire();
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}
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else
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{
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Remove(backgroundSprite);
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}
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}
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}
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private Sprite getScaledSprite(Texture background)
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private Sprite getScaledSprite(Texture background)
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@ -132,11 +205,11 @@ namespace osu.Game.Overlays
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public class ClickableTextAwesome : TextAwesome
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public class ClickableTextAwesome : TextAwesome
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{
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{
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public Action<ClickableTextAwesome> Action;
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public Action Action;
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protected override bool OnClick(InputState state)
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protected override bool OnClick(InputState state)
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{
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{
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Action?.Invoke(this);
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Action?.Invoke();
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return true;
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return true;
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}
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}
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}
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}
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