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https://github.com/ppy/osu
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Fade track volume out as combo increases
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@ -1,14 +1,18 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Mods
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{
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@ -22,10 +26,15 @@ namespace osu.Game.Rulesets.Mods
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public override double ScoreMultiplier => 1;
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}
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public abstract class ModMuted<TObject> : ModMuted, IApplicableToDrawableRuleset<TObject>, IApplicableToTrack
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public abstract class ModMuted<TObject> : ModMuted, IApplicableToDrawableRuleset<TObject>, IApplicableToTrack, IApplicableToScoreProcessor
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where TObject : HitObject
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{
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private readonly BindableNumber<double> volumeAdjust = new BindableDouble();
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private readonly BindableNumber<double> trackVolumeAdjust = new BindableDouble(0.5);
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private readonly BindableNumber<double> metronomeVolumeAdjust = new BindableDouble(0.5);
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private BindableNumber<int> currentCombo;
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private AudioContainer metronomeContainer;
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[SettingSource("Enable metronome", "Add a metronome to help you keep track of the rhythm.")]
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public BindableBool EnableMetronome { get; } = new BindableBool
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@ -34,15 +43,44 @@ namespace osu.Game.Rulesets.Mods
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Value = true
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};
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[SettingSource("Muted at combo", "The combo count at which point the music is completely muted.")]
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public BindableInt MuteComboCount { get; } = new BindableInt
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{
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Default = 100,
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Value = 100,
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MinValue = 0,
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MaxValue = 500,
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};
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public void ApplyToTrack(ITrack track)
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{
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track.AddAdjustment(AdjustableProperty.Volume, volumeAdjust);
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track.AddAdjustment(AdjustableProperty.Volume, trackVolumeAdjust);
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}
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public void ApplyToDrawableRuleset(DrawableRuleset<TObject> drawableRuleset)
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{
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if (EnableMetronome.Value)
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drawableRuleset.Overlays.Add(new Metronome(drawableRuleset.Beatmap.HitObjects.First().StartTime));
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if (!EnableMetronome.Value) return;
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drawableRuleset.Overlays.Add(metronomeContainer = new AudioContainer
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{
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Child = new Metronome(drawableRuleset.Beatmap.HitObjects.First().StartTime)
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});
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metronomeContainer.AddAdjustment(AdjustableProperty.Volume, metronomeVolumeAdjust);
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}
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public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
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{
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currentCombo = scoreProcessor.Combo.GetBoundCopy();
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currentCombo.BindValueChanged(combo =>
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{
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double dimFactor = Math.Min(1, (double)combo.NewValue / MuteComboCount.Value);
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metronomeVolumeAdjust.Value = dimFactor;
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trackVolumeAdjust.Value = 1 - dimFactor;
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}, true);
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}
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public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
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}
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}
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