Force beatmap listing overlay's textbox back on screen when a key is pressed

Not the cleanest solution, but works for now. Will eventually be
replaced after the header is updated to reflect the latest designs
(which keeps it on screen in all cases).

Closes https://github.com/ppy/osu/issues/10703.
This commit is contained in:
Dean Herbert 2020-11-10 16:26:30 +09:00
parent c8917d1236
commit a2ef3aa21a
3 changed files with 35 additions and 1 deletions

View File

@ -32,6 +32,11 @@ namespace osu.Game.Overlays.BeatmapListing
/// </summary>
public Action SearchStarted;
/// <summary>
/// Any time the search text box receives key events (even while masked).
/// </summary>
public Action TypingStarted;
/// <summary>
/// True when pagination has reached the end of available results.
/// </summary>
@ -82,7 +87,10 @@ namespace osu.Game.Overlays.BeatmapListing
Radius = 3,
Offset = new Vector2(0f, 1f),
},
Child = searchControl = new BeatmapListingSearchControl(),
Child = searchControl = new BeatmapListingSearchControl
{
TypingStarted = () => TypingStarted?.Invoke()
}
},
new Container
{

View File

@ -1,12 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osuTK;
using osu.Framework.Bindables;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
@ -19,6 +21,11 @@ namespace osu.Game.Overlays.BeatmapListing
{
public class BeatmapListingSearchControl : CompositeDrawable
{
/// <summary>
/// Any time the text box receives key events (even while masked).
/// </summary>
public Action TypingStarted;
public Bindable<string> Query => textBox.Current;
public Bindable<RulesetInfo> Ruleset => modeFilter.Current;
@ -102,6 +109,7 @@ namespace osu.Game.Overlays.BeatmapListing
textBox = new BeatmapSearchTextBox
{
RelativeSizeAxes = Axes.X,
TypingStarted = () => TypingStarted?.Invoke(),
},
new ReverseChildIDFillFlowContainer<Drawable>
{
@ -138,12 +146,23 @@ namespace osu.Game.Overlays.BeatmapListing
private class BeatmapSearchTextBox : SearchTextBox
{
/// <summary>
/// Any time the text box receives key events (even while masked).
/// </summary>
public Action TypingStarted;
protected override Color4 SelectionColour => Color4.Gray;
public BeatmapSearchTextBox()
{
PlaceholderText = @"type in keywords...";
}
protected override bool OnKeyDown(KeyDownEvent e)
{
TypingStarted?.Invoke();
return base.OnKeyDown(e);
}
}
}
}

View File

@ -68,6 +68,7 @@ namespace osu.Game.Overlays
Header,
filterControl = new BeatmapListingFilterControl
{
TypingStarted = onTypingStarted,
SearchStarted = onSearchStarted,
SearchFinished = onSearchFinished,
},
@ -102,6 +103,12 @@ namespace osu.Game.Overlays
};
}
private void onTypingStarted()
{
// temporary until the textbox/header is updated to always stay on screen.
resultScrollContainer.ScrollToStart();
}
protected override void OnFocus(FocusEvent e)
{
base.OnFocus(e);